Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/lib/cl_menu_theme.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local theme ={}
local scale = Quantum.Client.ResolutionScale
local padding = 10 * scale
local padding_s = 4 * scale
local blur = Material("pp/blurscreen")
local function renderBlur( p, a, d )
local x, y = p:LocalToScreen( 0, 0 )
surface.SetDrawColor( 255, 255, 255 )
surface.SetMaterial( blur )
for i = 1, d do
blur:SetFloat( "$blur", (i / d) * a )
blur:Recompute()
render.UpdateScreenEffectTexture()
surface.DrawTexturedRect( x * -1, y * -1, ScrW(), ScrH() )
end
end
function theme.panel( p, color )
local w, h = p:GetSize()
local clr = color || Color( 0, 0, 0, 100 )
local bclr = Color( 50, 50, 50, 105 )
draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border
draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner
end
function theme.blurpanel( p, color )
local w, h = p:GetSize()
local clr = color || Color( 0, 0, 0, 100 )
local bclr = Color( 50, 50, 50, 105 )
renderBlur( p, 2, 7 )
draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border
draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner
end
function theme.button( b, color )
local w, h = b:GetSize()
local clr = color || Color( 235, 64, 52, 255 )
local bclr = Color( 50, 50, 50, 255 )
if( b:IsHovered() ) then
bclr = Color( 205, 205, 205, 255 )
else
bclr = Color( 50, 50, 50, 255 )
end
draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border
draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner
end
function theme.sharpbutton( b )
local w, h = b:GetSize()
if( b:IsHovered() ) then
surface.SetDrawColor( 205, 205, 205, 255 )
else
surface.SetDrawColor( 50, 50, 50, 255 )
end
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( 235, 64, 52, 255 )
surface.DrawRect( padding_s/2, padding_s/2, w - padding_s/2, h - padding_s/2 )
end
return theme