-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local theme ={} local scale = Quantum.Client.ResolutionScale local padding = 10 * scale local padding_s = 4 * scale local blur = Material("pp/blurscreen") local function renderBlur( p, a, d ) local x, y = p:LocalToScreen( 0, 0 ) surface.SetDrawColor( 255, 255, 255 ) surface.SetMaterial( blur ) for i = 1, d do blur:SetFloat( "$blur", (i / d) * a ) blur:Recompute() render.UpdateScreenEffectTexture() surface.DrawTexturedRect( x * -1, y * -1, ScrW(), ScrH() ) end end function theme.panel( p, color ) local w, h = p:GetSize() local clr = color || Color( 0, 0, 0, 100 ) local bclr = Color( 50, 50, 50, 105 ) draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end function theme.blurpanel( p, color ) local w, h = p:GetSize() local clr = color || Color( 0, 0, 0, 100 ) local bclr = Color( 50, 50, 50, 105 ) renderBlur( p, 2, 7 ) draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end function theme.button( b, color ) local w, h = b:GetSize() local clr = color || Color( 235, 64, 52, 255 ) local bclr = Color( 50, 50, 50, 255 ) if( b:IsHovered() ) then bclr = Color( 205, 205, 205, 255 ) else bclr = Color( 50, 50, 50, 255 ) end draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end function theme.sharpbutton( b ) local w, h = b:GetSize() if( b:IsHovered() ) then surface.SetDrawColor( 205, 205, 205, 255 ) else surface.SetDrawColor( 50, 50, 50, 255 ) end surface.DrawRect( 0, 0, w, h ) surface.SetDrawColor( 235, 64, 52, 255 ) surface.DrawRect( padding_s/2, padding_s/2, w - padding_s/2, h - padding_s/2 ) end return theme