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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local theme ={}
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local scale = Quantum.Client.ResolutionScale
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local padding = 10 * scale
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local padding_s = 4 * scale
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local blur = Material("pp/blurscreen")
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local function renderBlur( p, a, d )
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local x, y = p:LocalToScreen( 0, 0 )
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surface.SetDrawColor( 255, 255, 255 )
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surface.SetMaterial( blur )
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for i = 1, d do
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blur:SetFloat( "$blur", (i / d) * a )
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blur:Recompute()
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render.UpdateScreenEffectTexture()
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surface.DrawTexturedRect( x * -1, y * -1, ScrW(), ScrH() )
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end
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end
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function theme.panel( p, color )
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local w, h = p:GetSize()
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local clr = color || Color( 0, 0, 0, 100 )
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local bclr = Color( 50, 50, 50, 105 )
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draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border
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draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner
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end
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function theme.blurpanel( p, color )
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local w, h = p:GetSize()
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local clr = color || Color( 0, 0, 0, 100 )
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local bclr = Color( 50, 50, 50, 105 )
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renderBlur( p, 2, 7 )
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draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border
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draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner
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end
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function theme.button( b, color )
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local w, h = b:GetSize()
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local clr = color || Color( 235, 64, 52, 255 )
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local bclr = Color( 50, 50, 50, 255 )
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if( b:IsHovered() ) then
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bclr = Color( 205, 205, 205, 255 )
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else
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bclr = Color( 50, 50, 50, 255 )
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end
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draw.RoundedBox( 6, 0, 0, w, h, bclr ) -- border
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draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner
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end
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function theme.sharpbutton( b )
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local w, h = b:GetSize()
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if( b:IsHovered() ) then
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surface.SetDrawColor( 205, 205, 205, 255 )
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else
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surface.SetDrawColor( 50, 50, 50, 255 )
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end
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surface.DrawRect( 0, 0, w, h )
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surface.SetDrawColor( 235, 64, 52, 255 )
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surface.DrawRect( padding_s/2, padding_s/2, w - padding_s/2, h - padding_s/2 )
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end
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return theme
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