Removed unneeded items

master
E. Almqvist 5 years ago
parent b62174aa9c
commit f6eb87399e
  1. 2
      gamemode/engine/core/client/cl_hud.lua
  2. 11
      gamemode/settings/sh_items.lua

@ -297,7 +297,7 @@ function GM:HUDPaint()
if( Quantum.Client.Config.EnableHUD ) then if( Quantum.Client.Config.EnableHUD ) then
if( LocalPlayer():Alive() ) then if( LocalPlayer():Alive() ) then
renderStatHUD() -- renderStatHUD()
renderItemInfoHUD() renderItemInfoHUD()
renderActionDelayHUD() renderActionDelayHUD()
end end

@ -47,17 +47,6 @@ Quantum.Item.Create( "potatoe", {
equipeffect = "equip_potatoe" equipeffect = "equip_potatoe"
} ) } )
Quantum.Item.Create( "jetpack", {
name = "Jetpack",
desc = "A jet engine strapped onto your back? Sounds fun!",
model = "models/sa_jetpack.mdl",
stack = 1,
soulbound = false,
rarity = Quantum.Rarity.Legendary,
equipslot = Quantum.EquipSlots.Weapon,
equipgive = "weapon_gta_sa_jetpack"
} )
---- TOOLS ---- ---- TOOLS ----
Quantum.Item.Create( "pickaxe", { Quantum.Item.Create( "pickaxe", {

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