Removed old HUD, added better low-health effects

master
E. Almqvist 5 years ago
parent cb0cdc69e3
commit e9bbc4e442
  1. 26
      gamemode/engine/core/client/cl_hud.lua

@ -320,19 +320,17 @@ end
hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function() hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function()
if( !Quantum.Client.IsInMenu || Quantum.Client.IsInInventory ) then if( !Quantum.Client.IsInMenu || Quantum.Client.IsInInventory ) then
if( LocalPlayer():Health() / LocalPlayer():GetMaxHealth() <= 0.25 ) then DrawMotionBlur( Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.4, 0 ), Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 0 ), Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.1, 0 ) )
DrawMotionBlur( 0.4, 0.8, 0.1 ) DrawColorModify( {
DrawColorModify( { [ "$pp_colour_addr" ] = 0,
[ "$pp_colour_addr" ] = 0, [ "$pp_colour_addg" ] = 0,
[ "$pp_colour_addg" ] = 0, [ "$pp_colour_addb" ] = 0,
[ "$pp_colour_addb" ] = 0, [ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.25, 0 ),
[ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.25, 0 ), [ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ),
[ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ), [ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ),
[ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ), [ "$pp_colour_mulr" ] = 0,
[ "$pp_colour_mulr" ] = 0, [ "$pp_colour_mulg" ] = 0,
[ "$pp_colour_mulg" ] = 0, [ "$pp_colour_mulb" ] = 0
[ "$pp_colour_mulb" ] = 0 } )
} )
end
end end
end) end)

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