diff --git a/gamemode/engine/core/client/cl_hud.lua b/gamemode/engine/core/client/cl_hud.lua index 3020118..08980c4 100644 --- a/gamemode/engine/core/client/cl_hud.lua +++ b/gamemode/engine/core/client/cl_hud.lua @@ -320,19 +320,17 @@ end hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function() if( !Quantum.Client.IsInMenu || Quantum.Client.IsInInventory ) then - if( LocalPlayer():Health() / LocalPlayer():GetMaxHealth() <= 0.25 ) then - DrawMotionBlur( 0.4, 0.8, 0.1 ) - DrawColorModify( { - [ "$pp_colour_addr" ] = 0, - [ "$pp_colour_addg" ] = 0, - [ "$pp_colour_addb" ] = 0, - [ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.25, 0 ), - [ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ), - [ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ), - [ "$pp_colour_mulr" ] = 0, - [ "$pp_colour_mulg" ] = 0, - [ "$pp_colour_mulb" ] = 0 - } ) - end + DrawMotionBlur( Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.4, 0 ), Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 0 ), Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.1, 0 ) ) + DrawColorModify( { + [ "$pp_colour_addr" ] = 0, + [ "$pp_colour_addg" ] = 0, + [ "$pp_colour_addb" ] = 0, + [ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.25, 0 ), + [ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ), + [ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ), + [ "$pp_colour_mulr" ] = 0, + [ "$pp_colour_mulg" ] = 0, + [ "$pp_colour_mulb" ] = 0 + } ) end end)