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@ -19,10 +19,12 @@ function Quantum.Server.Property.Register( propid, tbl ) |
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vec2 = tbl.vec2, |
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vec2 = tbl.vec2, |
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price = tbl.price || Quantum.Server.DefualtPropertyPrice |
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price = tbl.price || Quantum.Server.DefualtPropertyPrice |
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} |
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} |
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prop.zone = Quantum.Server.Zone.Register( propid .. "_zone", { -- register the zone for the property |
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prop.zone = Quantum.Server.Zone.Register( propid .. "_property", { -- register the zone for the property |
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name = prop.name, |
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name = prop.name, |
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vec1 = prop.vec1, |
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vec1 = prop.vec1, |
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vec2 = prop.vec2 |
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vec2 = prop.vec2, |
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property = propid |
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} ) |
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} ) |
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Quantum.Server.Property.Properties[propid] = prop |
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Quantum.Server.Property.Properties[propid] = prop |
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@ -54,7 +56,39 @@ end) |
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-- Door functions -- |
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-- Door functions -- |
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function Quantum.Server.Property.LockDoor( ent ) |
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function Quantum.Server.Property.LockDoor( ent ) |
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if( ent:GetClass() ) then -- doors/door_locked2.wav |
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if( Quantum.Server.DoorClasses[ent:GetClass()] && IsValid( ent ) ) then -- |
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ent:Fire( "lock", "", 0 ) |
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ent:EmitSound( Quantum.DoorSounds.Lock ) |
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ent.islocked = true |
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end |
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end |
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function Quantum.Server.Property.UnlockDoor( ent ) |
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if( Quantum.Server.DoorClasses[ent:GetClass()] && IsValid( ent ) ) then -- |
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ent:Fire( "unlock", "", 0 ) |
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ent:EmitSound( Quantum.DoorSounds.Unlock ) |
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ent.islocked = false |
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end |
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end |
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function Quantum.Server.Property.SwitchLockDoor( ent ) |
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if( Quantum.Server.DoorClasses[ent:GetClass()] && IsValid( ent ) ) then -- |
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if( ent.islocked ) then |
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Quantum.Server.Property.UnlockDoor( ent ) |
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else |
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Quantum.Server.Property.LockDoor( ent ) |
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end |
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end |
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end |
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function Quantum.Server.Property.PlayerSwitchLock( pl, doorent ) |
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local zone = Quantum.Server.Zone.GetCurrentZone( pl:GetPos() ) |
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if( Quantum.Server.Zone.DoorIsInZone(doorent, zone.id) ) then |
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local prop = Quantum.Server.Property.Get( zone.property ) |
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if( prop.owner == pl || pl:IsSuperAdmin() ) then |
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Quantum.Server.Property.SwitchLockDoor( doorent ) |
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else |
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return |
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end |
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end |
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end |
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end |
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end |