diff --git a/entities/weapons/quantum_hands/shared.lua b/entities/weapons/quantum_hands/shared.lua index 041b9de..adbd4d5 100644 --- a/entities/weapons/quantum_hands/shared.lua +++ b/entities/weapons/quantum_hands/shared.lua @@ -63,7 +63,7 @@ SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" -SWEP.Secondary.Delay = 0.25 +SWEP.Secondary.Delay = 0.75 function SWEP:Initialize() self:SetHoldType( "normal" ) @@ -106,6 +106,16 @@ function SWEP:PrimaryAttack() end function SWEP:SecondaryAttack() + + if SERVER then + local hitposEnt = self:GetOwner():GetEyeTraceNoCursor().Entity + if( Quantum.Server.DoorClasses[hitposEnt:GetClass()] && IsValid(hitposEnt) ) then -- if it is a door + if( hitposEnt:GetPos():Distance(self:GetOwner():GetPos()) <= 90 ) then + Quantum.Server.Property.PlayerSwitchLock( self:GetOwner(), hitposEnt ) -- then try to unlock/lock it + end + end + end + if CLIENT then local devmode = GetConVar( "developer" ) if( devmode:GetBool() == true ) then diff --git a/gamemode/engine/lib/server/sv_property.lua b/gamemode/engine/lib/server/sv_property.lua index 1540f6d..5d0dea8 100644 --- a/gamemode/engine/lib/server/sv_property.lua +++ b/gamemode/engine/lib/server/sv_property.lua @@ -19,10 +19,12 @@ function Quantum.Server.Property.Register( propid, tbl ) vec2 = tbl.vec2, price = tbl.price || Quantum.Server.DefualtPropertyPrice } - prop.zone = Quantum.Server.Zone.Register( propid .. "_zone", { -- register the zone for the property + + prop.zone = Quantum.Server.Zone.Register( propid .. "_property", { -- register the zone for the property name = prop.name, vec1 = prop.vec1, - vec2 = prop.vec2 + vec2 = prop.vec2, + property = propid } ) Quantum.Server.Property.Properties[propid] = prop @@ -54,7 +56,39 @@ end) -- Door functions -- function Quantum.Server.Property.LockDoor( ent ) - if( ent:GetClass() ) then -- doors/door_locked2.wav + if( Quantum.Server.DoorClasses[ent:GetClass()] && IsValid( ent ) ) then -- + ent:Fire( "lock", "", 0 ) + ent:EmitSound( Quantum.DoorSounds.Lock ) + ent.islocked = true + end +end + +function Quantum.Server.Property.UnlockDoor( ent ) + if( Quantum.Server.DoorClasses[ent:GetClass()] && IsValid( ent ) ) then -- + ent:Fire( "unlock", "", 0 ) + ent:EmitSound( Quantum.DoorSounds.Unlock ) + ent.islocked = false + end +end +function Quantum.Server.Property.SwitchLockDoor( ent ) + if( Quantum.Server.DoorClasses[ent:GetClass()] && IsValid( ent ) ) then -- + if( ent.islocked ) then + Quantum.Server.Property.UnlockDoor( ent ) + else + Quantum.Server.Property.LockDoor( ent ) + end + end +end + +function Quantum.Server.Property.PlayerSwitchLock( pl, doorent ) + local zone = Quantum.Server.Zone.GetCurrentZone( pl:GetPos() ) + if( Quantum.Server.Zone.DoorIsInZone(doorent, zone.id) ) then + local prop = Quantum.Server.Property.Get( zone.property ) + if( prop.owner == pl || pl:IsSuperAdmin() ) then + Quantum.Server.Property.SwitchLockDoor( doorent ) + else + return + end end end \ No newline at end of file diff --git a/gamemode/engine/lib/server/sv_zone.lua b/gamemode/engine/lib/server/sv_zone.lua index 0bea5af..483a745 100644 --- a/gamemode/engine/lib/server/sv_zone.lua +++ b/gamemode/engine/lib/server/sv_zone.lua @@ -15,7 +15,9 @@ function Quantum.Server.Zone.Register( zoneid, tbl ) name = tbl.name || "Unknown Zone", id = zoneid, vec1 = tbl.vec1, - vec2 = tbl.vec2 + vec2 = tbl.vec2, + property = tbl.property -- not used for normal zones + -- why cant lua just have classes :( } Quantum.Server.Zone.Zones[zoneid] = zone @@ -52,4 +54,9 @@ function Quantum.Server.Zone.GetDoors( zoneid ) end return entInZone +end + +function Quantum.Server.Zone.DoorIsInZone( doorent, zoneid ) + local doors = Quantum.Server.Zone.GetDoors( zoneid ) + return table.HasValue( doors, doorent ) end \ No newline at end of file diff --git a/gamemode/engine/vars/sh_vars.lua b/gamemode/engine/vars/sh_vars.lua index 3f403a2..74e3943 100644 --- a/gamemode/engine/vars/sh_vars.lua +++ b/gamemode/engine/vars/sh_vars.lua @@ -56,4 +56,9 @@ end function Quantum.PrintPlayer( pl ) return "[" .. pl:Nick() .. "|" .. pl:SteamID() .. "]" -end \ No newline at end of file +end + +Quantum.DoorSounds = { + Lock = "doors/default_locked.wav", + Unlock = "doors/default_locked.wav" +} \ No newline at end of file