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@ -26,8 +26,10 @@ function GM:HUDPaint() |
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local maxhp = LocalPlayer():GetMaxHealth() |
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if( Quantum.Client.Config.EnableHUD ) then |
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if !LocalPlayer():Alive() then return end |
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if( !LocalPlayer():Alive() ) then |
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surface.SetDrawColor( 0, 0, 0, 255 ) |
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surface.DrawRect( 0, 0, sw, sh ) |
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else |
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-- Health border |
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surface.SetDrawColor( 0, 0, 0, 200 ) |
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surface.DrawRect( sw/2 - barW/2, sh*0.9, barW, barH ) |
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@ -43,7 +45,7 @@ function GM:HUDPaint() |
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local txtW, txtH = surface.GetTextSize( hptxt ) |
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surface.SetTextPos( ( ( sw/2 - txtW/2 ) + padding/2 ), ( ( sh*0.9 - txtH/2 ) ) ) |
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surface.DrawText( hptxt ) |
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end |
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end |
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end |
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@ -55,9 +57,9 @@ hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function() |
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[ "$pp_colour_addr" ] = 0, |
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[ "$pp_colour_addg" ] = 0, |
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[ "$pp_colour_addb" ] = 0, |
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[ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.75, 0 ), |
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[ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.6, 1 ), |
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[ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ), |
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[ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.5, 0 ), |
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[ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.7, 1 ), |
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[ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ), |
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[ "$pp_colour_mulr" ] = 0, |
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[ "$pp_colour_mulg" ] = 0, |
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[ "$pp_colour_mulb" ] = 0 |
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