From cc20c5cf6f0ae076755241cae7f2d26edb9bc3eb Mon Sep 17 00:00:00 2001 From: AlmTech Date: Wed, 4 Sep 2019 21:30:10 +0200 Subject: [PATCH] Made near death effects better and added death effects --- gamemode/core/client/cl_hud.lua | 42 +++++++++++++++++---------------- 1 file changed, 22 insertions(+), 20 deletions(-) diff --git a/gamemode/core/client/cl_hud.lua b/gamemode/core/client/cl_hud.lua index 2a13d46..129df8e 100644 --- a/gamemode/core/client/cl_hud.lua +++ b/gamemode/core/client/cl_hud.lua @@ -26,24 +26,26 @@ function GM:HUDPaint() local maxhp = LocalPlayer():GetMaxHealth() if( Quantum.Client.Config.EnableHUD ) then - if !LocalPlayer():Alive() then return end - - -- Health border - surface.SetDrawColor( 0, 0, 0, 200 ) - surface.DrawRect( sw/2 - barW/2, sh*0.9, barW, barH ) - - -- Health - surface.SetDrawColor( 168, 62, 50, 255 ) - surface.DrawRect( ( sw/2 - barW/2 ) + padding/2, (sh*0.9) + padding/2, math.Clamp( (barW - padding) * hp/maxhp, 0, barW - padding ), barH - padding ) - - -- Text - surface.SetFont( "q_HUD" ) - surface.SetTextColor( 255, 255, 255, 255 ) - local hptxt = tostring( 100 * (hp/maxhp) .. "%" ) - local txtW, txtH = surface.GetTextSize( hptxt ) - surface.SetTextPos( ( ( sw/2 - txtW/2 ) + padding/2 ), ( ( sh*0.9 - txtH/2 ) ) ) - surface.DrawText( hptxt ) + if( !LocalPlayer():Alive() ) then + surface.SetDrawColor( 0, 0, 0, 255 ) + surface.DrawRect( 0, 0, sw, sh ) + else + -- Health border + surface.SetDrawColor( 0, 0, 0, 200 ) + surface.DrawRect( sw/2 - barW/2, sh*0.9, barW, barH ) + + -- Health + surface.SetDrawColor( 168, 62, 50, 255 ) + surface.DrawRect( ( sw/2 - barW/2 ) + padding/2, (sh*0.9) + padding/2, math.Clamp( (barW - padding) * hp/maxhp, 0, barW - padding ), barH - padding ) + -- Text + surface.SetFont( "q_HUD" ) + surface.SetTextColor( 255, 255, 255, 255 ) + local hptxt = tostring( 100 * (hp/maxhp) .. "%" ) + local txtW, txtH = surface.GetTextSize( hptxt ) + surface.SetTextPos( ( ( sw/2 - txtW/2 ) + padding/2 ), ( ( sh*0.9 - txtH/2 ) ) ) + surface.DrawText( hptxt ) + end end end @@ -55,9 +57,9 @@ hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function() [ "$pp_colour_addr" ] = 0, [ "$pp_colour_addg" ] = 0, [ "$pp_colour_addb" ] = 0, - [ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.75, 0 ), - [ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.6, 1 ), - [ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ), + [ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.5, 0 ), + [ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.7, 1 ), + [ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ), [ "$pp_colour_mulr" ] = 0, [ "$pp_colour_mulg" ] = 0, [ "$pp_colour_mulb" ] = 0