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@ -96,13 +96,22 @@ function menu.open( dt ) |
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header.Paint = function( self, w, h ) end |
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local chars = { |
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{name="Vernull", lvl=81}, |
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{name="Vernull", lvl=81, model="models/player/Group01/male_09.mdl"}, |
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{name="Devoe", lvl=22}, |
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{name="Leeroy", lvl=2} |
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} |
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local cpanels = {} |
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local selectedChar |
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local errorMdl = "models/player.mdl" |
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-- Char model |
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local mdl = vgui.Create( "DModelPanel", p ) |
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mdl:SetSize( 600 * resScale, 1000 * resScale ) |
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mdl.w, mdl.h = mdl:GetSize() |
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mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 ) |
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mdl:SetFOV( 55 ) |
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function mdl:LayoutEntity( ent ) return end |
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for k, v in pairs( chars ) do |
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cpanels[k] = vgui.Create( "DButton", clist ) |
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@ -125,6 +134,7 @@ function menu.open( dt ) |
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cpanels[k].DoClick = function( self ) -- if you press the char, then select it |
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selectedChar = self |
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surface.PlaySound( "UI/buttonclick.wav" ) |
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mdl:SetModel( self.char.model || errorMdl ) |
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end |
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local txt = vgui.Create( "DLabel", cpanels[k] ) |
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@ -145,6 +155,14 @@ function menu.open( dt ) |
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lvl:SetPos( txtX, txtY + lvlH ) |
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end |
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mdl:SetModel( selectedChar.char.model ) -- set the char model |
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local minv, maxv = mdl.Entity:GetRenderBounds() |
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local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) |
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eyepos:Add( Vector( 40, 0, -15 ) ) |
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mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) |
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mdl:SetLookAt( eyepos ) |
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-- |
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-- create char button |
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local cr = vgui.Create( "DButton", p ) |
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cr:SetText("Create New Character") |
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@ -164,6 +182,24 @@ function menu.open( dt ) |
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cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end |
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-- Delete char button |
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local dl = vgui.Create( "DButton", p ) |
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dl:SetText("Delete Character") |
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dl:SetFont( "q_text" ) |
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dl:SetTextColor( Color( 0, 0, 0, 255 ) ) |
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dl:SizeToContents() |
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dl.w, dl.h = dl:GetSize() |
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dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) ) |
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dl.Paint = function( self ) |
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theme.button( self ) |
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end |
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dl.DoClick = function() |
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surface.PlaySound( "UI/buttonclick.wav" ) |
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LocalPlayer():ChatPrint( "Comming soon!" ) |
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end |
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dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end |
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end |
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end |
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