diff --git a/gamemode/engine/derma/lib/cl_menu_theme.lua b/gamemode/engine/derma/lib/cl_menu_theme.lua index 98e24fd..5138fcb 100644 --- a/gamemode/engine/derma/lib/cl_menu_theme.lua +++ b/gamemode/engine/derma/lib/cl_menu_theme.lua @@ -7,8 +7,8 @@ local theme ={} local scale = Quantum.Client.ResolutionScale -local padding = 10 * scale -local padding_s = 4 * scale +local padding = math.Round( 10 * scale ) +local padding_s = math.Round( 4 * scale ) local blur = Material("pp/blurscreen") @@ -71,7 +71,7 @@ function theme.sharpbutton( b ) surface.DrawRect( 0, 0, w, h ) surface.SetDrawColor( 235, 64, 52, 255 ) - surface.DrawRect( padding_s/2, padding_s/2, w - padding_s/2, h - padding_s/2 ) + surface.DrawRect( padding_s/2, padding_s/2, w - padding_s, h - padding_s ) end return theme \ No newline at end of file diff --git a/gamemode/engine/derma/menus/menu_character.lua b/gamemode/engine/derma/menus/menu_character.lua index e2a6de3..0d31ef7 100644 --- a/gamemode/engine/derma/menus/menu_character.lua +++ b/gamemode/engine/derma/menus/menu_character.lua @@ -96,13 +96,22 @@ function menu.open( dt ) header.Paint = function( self, w, h ) end local chars = { - {name="Vernull", lvl=81}, + {name="Vernull", lvl=81, model="models/player/Group01/male_09.mdl"}, {name="Devoe", lvl=22}, {name="Leeroy", lvl=2} } local cpanels = {} local selectedChar + local errorMdl = "models/player.mdl" + + -- Char model + local mdl = vgui.Create( "DModelPanel", p ) + mdl:SetSize( 600 * resScale, 1000 * resScale ) + mdl.w, mdl.h = mdl:GetSize() + mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 ) + mdl:SetFOV( 55 ) + function mdl:LayoutEntity( ent ) return end for k, v in pairs( chars ) do cpanels[k] = vgui.Create( "DButton", clist ) @@ -125,6 +134,7 @@ function menu.open( dt ) cpanels[k].DoClick = function( self ) -- if you press the char, then select it selectedChar = self surface.PlaySound( "UI/buttonclick.wav" ) + mdl:SetModel( self.char.model || errorMdl ) end local txt = vgui.Create( "DLabel", cpanels[k] ) @@ -145,6 +155,14 @@ function menu.open( dt ) lvl:SetPos( txtX, txtY + lvlH ) end + mdl:SetModel( selectedChar.char.model ) -- set the char model + local minv, maxv = mdl.Entity:GetRenderBounds() + local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) + eyepos:Add( Vector( 40, 0, -15 ) ) + mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) + mdl:SetLookAt( eyepos ) + -- + -- create char button local cr = vgui.Create( "DButton", p ) cr:SetText("Create New Character") @@ -164,6 +182,24 @@ function menu.open( dt ) cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end + -- Delete char button + local dl = vgui.Create( "DButton", p ) + dl:SetText("Delete Character") + dl:SetFont( "q_text" ) + dl:SetTextColor( Color( 0, 0, 0, 255 ) ) + dl:SizeToContents() + dl.w, dl.h = dl:GetSize() + dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) ) + dl.Paint = function( self ) + theme.button( self ) + end + dl.DoClick = function() + surface.PlaySound( "UI/buttonclick.wav" ) + LocalPlayer():ChatPrint( "Comming soon!" ) + end + + dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end + end end