master
AlmTech 5 years ago
commit 15dec01db6
  1. 7
      gamemode/engine/derma/menus/menu_character.lua

@ -170,12 +170,11 @@ local pages = {
classButtons[classCount].Paint = function( self ) theme.sharpbutton( self, Color( 20, 20, 120, 100 ) ) end classButtons[classCount].Paint = function( self ) theme.sharpbutton( self, Color( 20, 20, 120, 100 ) ) end
end end
--- set the model --- set the model
mdl:SetModel( Quantum.Models.Player.Citizen.Male[math.random(1, #Quantum.Models.Player.Citizen.Male)] ) -- set the char model mdl:SetModel( Quantum.Models.Player.Citizen.Male[math.random(1, #Quantum.Models.Player.Citizen.Male)] ) -- set the char model
local minv, maxv = mdl.Entity:GetRenderBounds() local minv, maxv = mdl.Entity:GetRenderBounds()
local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) local ent = mdl.Entity
local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) )
eyepos:Add( Vector( 40, 0, -15 ) ) eyepos:Add( Vector( 40, 0, -15 ) )
mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) )
mdl:SetLookAt( eyepos ) mdl:SetLookAt( eyepos )

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