diff --git a/gamemode/engine/derma/menus/menu_character.lua b/gamemode/engine/derma/menus/menu_character.lua index a6d3093..408ac85 100644 --- a/gamemode/engine/derma/menus/menu_character.lua +++ b/gamemode/engine/derma/menus/menu_character.lua @@ -170,12 +170,11 @@ local pages = { classButtons[classCount].Paint = function( self ) theme.sharpbutton( self, Color( 20, 20, 120, 100 ) ) end end - - --- set the model mdl:SetModel( Quantum.Models.Player.Citizen.Male[math.random(1, #Quantum.Models.Player.Citizen.Male)] ) -- set the char model - local minv, maxv = mdl.Entity:GetRenderBounds() - local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) + local minv, maxv = mdl.Entity:GetRenderBounds() + local ent = mdl.Entity + local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) ) eyepos:Add( Vector( 40, 0, -15 ) ) mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) mdl:SetLookAt( eyepos )