Major item stacking bug partly fixed

master
AlmTech Software 5 years ago
parent 1678ac6597
commit 1330d1bc41
  1. 76
      gamemode/engine/lib/server/sv_inventory.lua

@ -51,6 +51,21 @@ function Quantum.Server.Inventory.FindStackable( char, item )
end
end
function Quantum.Server.Inventory.FindItemSpot( char )
local inv = Quantum.Server.Char.GetInventory( char )
local pos = 0
local item
for ii = 1, Quantum.Inventory.Width * Quantum.Inventory.Height, 1 do
item = inv[ii]
if( item == nil ) then
pos = ii
break
end
end
return pos
end
local function getStackSize( char, item )
return item.stack || 1
end
@ -72,23 +87,42 @@ local function sortItem( char, itemid, amount )
local itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index )
print( "--", amount, "--" )
if( itemInSlot != nil ) then
if( itemInSlot[2] < stacksize ) then
rest = rest - ( stacksize - itemInSlot[2] )
Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize )
if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then
local setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize )
local diff = ( itemInSlot[2] + amount ) - setAmt
rest = rest - diff ------------------------------------------------------ FIX THIS (DIFF IS WRONG)
Quantum.Server.Inventory.SetSlotItem( char, index, itemid, setAmt )
print( "1", setAmt, rest, index, diff )
end
else
local setAmt = math.Clamp( amount, 1, stacksize )
local pos = Quantum.Server.Inventory.FindItemSpot( char )
rest = rest - setAmt
Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt )
print( "2", setAmt, rest, pos )
end
while( rest >= stacksize ) do
count = count + 1
if( count == 1 ) then
local setAmt = math.Clamp( amount, 1, stacksize )
if( itemInSlot != nil ) then
rest = rest - ( stacksize - itemInSlot[2] )
else
rest = rest - stacksize
setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize )
end
Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize )
rest = rest - setAmt
local pos = Quantum.Server.Inventory.FindItemSpot( char )
Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt )
print( "3", setAmt, rest, pos )
else
index = index + 1
itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index )
@ -97,6 +131,8 @@ local function sortItem( char, itemid, amount )
if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then
rest = rest - ( stacksize - itemInSlot[2] )
Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize )
print( "4", stacksize, rest, index )
if( rest <= 0 ) then
rest = 0
@ -106,11 +142,35 @@ local function sortItem( char, itemid, amount )
else
rest = rest - stacksize
Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize )
print( "5", stacksize, rest, index )
end
end
end
Quantum.Server.Inventory.SetSlotItem( char, #inv + 1, itemid, rest )
local stackIndex = Quantum.Server.Inventory.FindStackable( char, item )
local pos
if( stackIndex == nil ) then
pos = Quantum.Server.Inventory.FindItemSpot( char )
Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, rest )
print( "6", rest, rest - rest, pos )
else
if( rest > 0 ) then
pos = stackIndex
itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, pos )
local setAmt = math.Clamp( itemInSlot[2] + rest, 1, stacksize )
local diff = ( itemInSlot[2] + rest ) - setAmt
rest = rest - diff
if( rest <= 0 ) then
Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt )
print( "7", setAmt, rest, pos )
end
end
end
end
function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test2", 21 )

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