diff --git a/gamemode/engine/lib/server/sv_inventory.lua b/gamemode/engine/lib/server/sv_inventory.lua index 60a92e0..2c46c84 100644 --- a/gamemode/engine/lib/server/sv_inventory.lua +++ b/gamemode/engine/lib/server/sv_inventory.lua @@ -51,6 +51,21 @@ function Quantum.Server.Inventory.FindStackable( char, item ) end end +function Quantum.Server.Inventory.FindItemSpot( char ) + local inv = Quantum.Server.Char.GetInventory( char ) + local pos = 0 + + local item + for ii = 1, Quantum.Inventory.Width * Quantum.Inventory.Height, 1 do + item = inv[ii] + if( item == nil ) then + pos = ii + break + end + end + return pos +end + local function getStackSize( char, item ) return item.stack || 1 end @@ -72,23 +87,42 @@ local function sortItem( char, itemid, amount ) local itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) + print( "--", amount, "--" ) + if( itemInSlot != nil ) then - if( itemInSlot[2] < stacksize ) then - rest = rest - ( stacksize - itemInSlot[2] ) - Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) + if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then + local setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize ) + local diff = ( itemInSlot[2] + amount ) - setAmt + rest = rest - diff ------------------------------------------------------ FIX THIS (DIFF IS WRONG) + Quantum.Server.Inventory.SetSlotItem( char, index, itemid, setAmt ) + + print( "1", setAmt, rest, index, diff ) end + else + local setAmt = math.Clamp( amount, 1, stacksize ) + local pos = Quantum.Server.Inventory.FindItemSpot( char ) + rest = rest - setAmt + Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt ) + + print( "2", setAmt, rest, pos ) end while( rest >= stacksize ) do count = count + 1 if( count == 1 ) then + local setAmt = math.Clamp( amount, 1, stacksize ) + if( itemInSlot != nil ) then - rest = rest - ( stacksize - itemInSlot[2] ) - else - rest = rest - stacksize + setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize ) end - Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) + + rest = rest - setAmt + + local pos = Quantum.Server.Inventory.FindItemSpot( char ) + Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt ) + + print( "3", setAmt, rest, pos ) else index = index + 1 itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) @@ -97,6 +131,8 @@ local function sortItem( char, itemid, amount ) if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then rest = rest - ( stacksize - itemInSlot[2] ) Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) + + print( "4", stacksize, rest, index ) if( rest <= 0 ) then rest = 0 @@ -106,11 +142,35 @@ local function sortItem( char, itemid, amount ) else rest = rest - stacksize Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) + + print( "5", stacksize, rest, index ) end end end - Quantum.Server.Inventory.SetSlotItem( char, #inv + 1, itemid, rest ) + local stackIndex = Quantum.Server.Inventory.FindStackable( char, item ) + local pos + if( stackIndex == nil ) then + pos = Quantum.Server.Inventory.FindItemSpot( char ) + Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, rest ) + + print( "6", rest, rest - rest, pos ) + else + if( rest > 0 ) then + pos = stackIndex + itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, pos ) + + local setAmt = math.Clamp( itemInSlot[2] + rest, 1, stacksize ) + local diff = ( itemInSlot[2] + rest ) - setAmt + rest = rest - diff + + if( rest <= 0 ) then + Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt ) + + print( "7", setAmt, rest, pos ) + end + end + end end function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test2", 21 )