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@ -51,6 +51,21 @@ function Quantum.Server.Inventory.FindStackable( char, item ) |
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end |
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end |
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end |
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end |
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function Quantum.Server.Inventory.FindItemSpot( char ) |
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local inv = Quantum.Server.Char.GetInventory( char ) |
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local pos = 0 |
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local item |
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for ii = 1, Quantum.Inventory.Width * Quantum.Inventory.Height, 1 do |
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item = inv[ii] |
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if( item == nil ) then |
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pos = ii |
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break |
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end |
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end |
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return pos |
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end |
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local function getStackSize( char, item ) |
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local function getStackSize( char, item ) |
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return item.stack || 1 |
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return item.stack || 1 |
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end |
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end |
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@ -72,23 +87,42 @@ local function sortItem( char, itemid, amount ) |
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local itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) |
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local itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) |
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print( "--", amount, "--" ) |
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if( itemInSlot != nil ) then |
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if( itemInSlot != nil ) then |
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if( itemInSlot[2] < stacksize ) then |
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if( itemInSlot[1] == itemid && itemInSlot[2] < stacksize ) then |
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rest = rest - ( stacksize - itemInSlot[2] ) |
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local setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize ) |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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local diff = ( itemInSlot[2] + amount ) - setAmt |
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rest = rest - diff ------------------------------------------------------ FIX THIS (DIFF IS WRONG) |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, setAmt ) |
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print( "1", setAmt, rest, index, diff ) |
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end |
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end |
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else |
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local setAmt = math.Clamp( amount, 1, stacksize ) |
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local pos = Quantum.Server.Inventory.FindItemSpot( char ) |
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rest = rest - setAmt |
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Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt ) |
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print( "2", setAmt, rest, pos ) |
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end |
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end |
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while( rest >= stacksize ) do |
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while( rest >= stacksize ) do |
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count = count + 1 |
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count = count + 1 |
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if( count == 1 ) then |
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if( count == 1 ) then |
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local setAmt = math.Clamp( amount, 1, stacksize ) |
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if( itemInSlot != nil ) then |
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if( itemInSlot != nil ) then |
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rest = rest - ( stacksize - itemInSlot[2] ) |
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setAmt = math.Clamp( itemInSlot[2] + amount, 1, stacksize ) |
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else |
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rest = rest - stacksize |
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end |
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end |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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rest = rest - setAmt |
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local pos = Quantum.Server.Inventory.FindItemSpot( char ) |
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Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt ) |
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print( "3", setAmt, rest, pos ) |
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else |
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else |
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index = index + 1 |
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index = index + 1 |
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itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) |
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itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) |
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@ -98,6 +132,8 @@ local function sortItem( char, itemid, amount ) |
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rest = rest - ( stacksize - itemInSlot[2] ) |
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rest = rest - ( stacksize - itemInSlot[2] ) |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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print( "4", stacksize, rest, index ) |
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if( rest <= 0 ) then |
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if( rest <= 0 ) then |
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rest = 0 |
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rest = 0 |
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break |
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break |
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@ -106,11 +142,35 @@ local function sortItem( char, itemid, amount ) |
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else |
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else |
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rest = rest - stacksize |
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rest = rest - stacksize |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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print( "5", stacksize, rest, index ) |
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end |
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end |
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end |
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end |
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end |
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end |
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Quantum.Server.Inventory.SetSlotItem( char, #inv + 1, itemid, rest ) |
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local stackIndex = Quantum.Server.Inventory.FindStackable( char, item ) |
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local pos |
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if( stackIndex == nil ) then |
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pos = Quantum.Server.Inventory.FindItemSpot( char ) |
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Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, rest ) |
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print( "6", rest, rest - rest, pos ) |
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else |
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if( rest > 0 ) then |
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pos = stackIndex |
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itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, pos ) |
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local setAmt = math.Clamp( itemInSlot[2] + rest, 1, stacksize ) |
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local diff = ( itemInSlot[2] + rest ) - setAmt |
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rest = rest - diff |
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if( rest <= 0 ) then |
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Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, setAmt ) |
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print( "7", setAmt, rest, pos ) |
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end |
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end |
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end |
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end |
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end |
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function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test2", 21 ) |
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function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test2", 21 ) |
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