made tile simplier

pull/1/head
Anselm R. Garbe 18 years ago
parent 77044e8765
commit a200c39635
  1. 43
      tile.c

@ -39,31 +39,28 @@ tile(void) {
nx = wax; nx = wax;
ny = way; ny = way;
for(i = 0, c = clients; c; c = c->next) for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
if(isvisible(c)) { c->ismax = False;
if(c->isfloating) if(i == 0) { /* master */
continue; nw = mw - 2 * c->border;
c->ismax = False; nh = wah - 2 * c->border;
if(i == 0) { /* master */ }
nw = mw - 2 * c->border; else { /* tile window */
nh = wah - 2 * c->border; if(i == 1) {
} ny = way;
else { /* tile window */ nx += mw;
if(i == 1) {
ny = way;
nx += mw;
}
nw = waw - mw - 2 * c->border;
if(i + 1 == n) /* remainder */
nh = (way + wah) - ny - 2 * c->border;
else
nh = th - 2 * c->border;
} }
resize(c, nx, ny, nw, nh, False); nw = waw - mw - 2 * c->border;
if(n > 1 && th != wah) if(i + 1 == n) /* remainder */
ny += nh + 2 * c->border; nh = (way + wah) - ny - 2 * c->border;
i++; else
nh = th - 2 * c->border;
} }
resize(c, nx, ny, nw, nh, False);
if(n > 1 && th != wah)
ny += nh + 2 * c->border;
i++;
}
} }
void void

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