Further progress on the character menu

master
AlmTech 5 years ago
parent 474685a4f8
commit df2c86865e
  1. 19
      gamemode/engine/core/client/cl_fonts.lua
  2. 5
      gamemode/engine/derma/lib/cl_menu_pages.lua
  3. 64
      gamemode/engine/derma/menus/menu_character.lua

@ -17,3 +17,22 @@ surface.CreateFont( "q_text", {
size = 22 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_text2", {
font = "Arial",
size = 26 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_charNameText", {
font = "Arial",
outline = true,
size = 28 * Quantum.Client.ResolutionScale,
antialias = true
})
surface.CreateFont( "q_header", {
font = "Constantia Bold Italic",
size = 50 * Quantum.Client.ResolutionScale,
antialias = true
})

@ -37,7 +37,10 @@ function page.New( parent, args )
close:SetText( args.CloseButtonText || "Close" )
close:SetTextColor( args.CloseButtonTextColor || Color( 0, 0, 0, 255 ) )
close:SetFont( args.CloseButtonFont || "q_text" )
close:SetSize( args.closeW, args.closeH )
--close:SetSize( args.closeW, args.closeH )
close:SizeToContents()
local closeW, closeH = close:GetSize()
close:SetSize( closeW + padding*2, closeH )
close:SetPos( args.closeX, args.closeY )
close.DoClick = function() p:Remove() end
close.Paint = args.CloseButtonPaint || function( self, w, h )

@ -18,20 +18,70 @@ local padding = 10 * resScale
local pages = {
charSelect = function( parent )
local args = {
CloseButtonText = "Back",
CloseButtonFont = "q_text",
CloseButtonText = "Quit",
CloseButtonFont = "q_text2",
}
local p, c = page.New( parent, args )
local clist = vgui.Create( "DPanel", p )
clist:SetSize( 200 * resScale, sh - padding*10 )
clist:SetSize( 380 * resScale, sh - padding*15 )
clist.w, clist.h = clist:GetSize()
clist:SetPos( (sw - clist.w) - padding*2, sh/2 - clist.h/2 )
clist:SetPos( (sw - clist.w) - padding*2, padding*5 )
clist.x, clist.y = clist:GetPos()
clist.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 200 )
draw.RoundedBox( 6, 0, 0, w, h, Color( 0, 0, 0, 200 ) )
end
--- Close/quit button stuff ---
local cW, cH = c:GetSize()
c:SetPos( clist.x, clist.y + clist.h + cH )
c.DoClick = function() parent:Close() end
---
local header = vgui.Create( "DLabel", p )
header:SetText( "Characters" )
header:SetFont( "q_header" )
header:SizeToContents()
local headerW, headerH = header:GetSize()
header:SetPos( (clist.x + headerW/2) - padding, (clist.y - headerH) + padding/2 )
header:SetTextColor( Color( 255, 255, 255, 255 ) )
header.Paint = function( self, w, h ) end
local chars = {
{name="Vernull", lvl=81},
{name="Devoe", lvl=22},
{name="Leeroy", lvl=2},
}
local cpanels = {}
for k, v in pairs( chars ) do
cpanels[k] = vgui.Create( "DButton", clist )
cpanels[k]:SetText( "" )
cpanels[k]:SetSize( clist.w - padding, 100 * resScale )
cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize()
cpanels[k]:SetPos( padding/2, (padding/2)*k + (cpanels[k].h * (k-1)) )
cpanels[k].Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 0 )
surface.DrawRect( 0, 0, w, h )
end
local txt = vgui.Create( "DLabel", cpanels[k] )
txt:SetText( v.name || "NAME" )
txt:SetFont( "q_charNameText" )
txt:SetTextColor( Color( 200, 200, 200, 220 ) )
txt:SizeToContents()
local txtW, txtH = txt:GetSize()
txt:SetPos( padding, cpanels[k].h/2 - txtH/2 )
local txtX, txtY = txt:GetPos()
local lvl = vgui.Create( "DLabel", cpanels[k] )
lvl:SetText( "Level " .. v.lvl .. " Human" )
lvl:SetFont( "q_text2" )
lvl:SetTextColor( Color( 180, 180, 180, 225 ) )
lvl:SizeToContents()
local lvlW, lvlH = lvl:GetSize()
lvl:SetPos( txtX, txtY + lvlH )
end
return p
end,
charCreate = function( parent )
@ -57,13 +107,13 @@ function menu.open( dt )
f:SetTitle( "Character Menu" )
f:SetSize( sw, sh )
f.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 190 )
surface.SetDrawColor( 0, 0, 0, 120 )
surface.DrawRect( 0, 0, w, h )
end
f:SetDraggable( false )
f:MakePopup()
local char = pages.charCreate( f ) -- test
local charSel = pages.charSelect( f ) -- test
end
end

Loading…
Cancel
Save