@ -16,6 +16,13 @@ local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding = 10 * resScale
local padding_s = 4 * resScale
local padding_s = 4 * resScale
local function getClassModels ( class )
if ( Quantum.Classes [ class ] ) then
return Quantum.Classes [ class ] . Models
else
Quantum.Error ( " Unable to get models from class[ " .. tostring ( class ) .. " ]. " )
end
end
local function getMaxModel ( tbl , index ) return tbl [ math.Clamp ( index , 1 , # tbl ) ] end
local function getMaxModel ( tbl , index ) return tbl [ math.Clamp ( index , 1 , # tbl ) ] end
@ -72,7 +79,7 @@ local pages = {
local inputs = {
local inputs = {
gender = " Male " ,
gender = " Male " ,
class = " Citizen " ,
class = " Worker " ,
modelIndex = 1 ,
modelIndex = 1 ,
name = " "
name = " "
}
}
@ -92,7 +99,7 @@ local pages = {
-- input panel contens --
-- input panel contens --
local rheader = vgui.Create ( " DLabel " , ip )
local rheader = vgui.Create ( " DLabel " , ip )
rheader : SetText ( " Select Model " )
rheader : SetText ( " Select Class " )
rheader : SetFont ( " q_button2 " )
rheader : SetFont ( " q_button2 " )
rheader : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
rheader : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
rheader : SizeToContents ( )
rheader : SizeToContents ( )
@ -105,7 +112,7 @@ local pages = {
gbuttons.female = vgui.Create ( " DButton " , ip )
gbuttons.female = vgui.Create ( " DButton " , ip )
local selectedGenderButton = gbuttons.female -- select itself
local selectedGenderButton = gbuttons.female -- select itself
gbuttons.female : SetText ( " Female " )
gbuttons.female : SetText ( " Female " )
gbuttons.female : SetTextColor ( Color ( 0 , 0 , 0 , 255 ) )
gbuttons.female : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
gbuttons.female : SetFont ( " q_button2 " )
gbuttons.female : SetFont ( " q_button2 " )
gbuttons.female . Paint = function ( self , w , h )
gbuttons.female . Paint = function ( self , w , h )
theme.sharpbutton ( self )
theme.sharpbutton ( self )
@ -163,11 +170,22 @@ local pages = {
for n , class in pairs ( Quantum.Classes ) do
for n , class in pairs ( Quantum.Classes ) do
classCount = classCount + 1 -- keep count
classCount = classCount + 1 -- keep count
classButtons [ classCount ] = vgui.Create ( " DButton " , cscroll )
classButtons [ classCount ] = vgui.Create ( " DButton " , cscroll )
classButtons [ classCount ] . class = class
classButtons [ classCount ] : SetText ( class.Name )
classButtons [ classCount ] : SetText ( class.Name )
classButtons [ classCount ] : SetFont ( " q_button2 " )
classButtons [ classCount ] : SetFont ( " q_button2 " )
classButtons [ classCount ] : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
classButtons [ classCount ] : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
classButtons [ classCount ] : SizeToContents ( )
classButtons [ classCount ] : SizeToContents ( )
classButtons [ classCount ] . Paint = function ( self ) theme.sharpbutton ( self , Color ( 20 , 20 , 120 , 100 ) ) end
classButtons [ classCount ] . w , classButtons [ classCount ] . h = classButtons [ classCount ] : GetSize ( )
classButtons [ classCount ] : SetSize ( ip.w - padding * 2 , classButtons [ classCount ] . h )
classButtons [ classCount ] . w , classButtons [ classCount ] . h = classButtons [ classCount ] : GetSize ( )
classButtons [ classCount ] : SetPos ( cscroll.w / 2 - classButtons [ classCount ] . w / 2 , ( classCount - 1 ) * ( padding + classButtons [ classCount ] . h ) )
classButtons [ classCount ] . Paint = function ( self ) theme.sharpbutton ( self , Color ( 0 , 0 , 0 , 0 ) ) end
classButtons [ classCount ] . DoClick = function ( self )
if ( inputs.class ~= class ) then
inputs.class = class
surface.PlaySound ( " UI/buttonclick.wav " )
end
end
end
end
--- set the model
--- set the model
@ -180,8 +198,8 @@ local pages = {
mdl : SetLookAt ( eyepos )
mdl : SetLookAt ( eyepos )
mdl.Think = function ( self )
mdl.Think = function ( self )
if ( self : GetModel ( ) ~= getMaxModel ( Quantum.Models . Player [ inputs.class ] [ inputs.gender ] , inputs.modelIndex ) ) then
if ( self : GetModel ( ) ~= getMaxModel ( getClassModels ( inputs.class ) [ inputs.gender ] , inputs.modelIndex ) ) then
self : SetModel ( getMaxModel ( Quantum.Models . Player [ inputs.class ] [ inputs.gender ] , inputs.modelIndex ) )
self : SetModel ( getMaxModel ( getClassModels ( inputs.class ) [ inputs.gender ] , inputs.modelIndex ) )
end
end
end
end