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16c9e5dab2
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@ -0,0 +1,122 @@ |
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-- __ _ _______ _ __ |
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-- / / /\ | | |__ __| | | \ \ |
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ |
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > |
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / / |
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ |
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AddCSLuaFile() |
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|
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if CLIENT then |
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SWEP.PrintName = "Hands" |
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SWEP.Slot = 0 |
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SWEP.SlotPos = 0 |
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SWEP.DrawAmmo = false |
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SWEP.DrawCrosshair = false |
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local devmode = GetConVar( "developer" ) |
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function SWEP:DrawHUD() |
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if( devmode:GetBool() == true && !Quantum.Client.IsInMenu ) then |
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surface.SetTextPos( 10, 150 ) |
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surface.SetTextColor( Color( 200, 200, 200, 200 ) ) |
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surface.SetFont( "Default" ) |
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surface.DrawText( "Developer Mode" ) |
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surface.SetTextPos( 10, 165 ) |
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surface.DrawText( "Hitpos: " .. tostring( self:GetOwner():GetEyeTrace().HitPos ) ) |
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surface.SetTextPos( 10, 180 ) |
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surface.DrawText( "Angle: " .. tostring( self:GetOwner():GetAngles() ) ) |
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end |
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end |
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local cubeMat = Material( "vgui/white" ) |
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hook.Add( "PostDrawOpaqueRenderables", "Quantum_Client_DeveloperHands_HitPos", function() |
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if( devmode:GetBool() == true && !Quantum.Client.IsInMenu ) then |
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if( IsValid( LocalPlayer():GetActiveWeapon() ) ) then |
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if( LocalPlayer():GetActiveWeapon():GetClass() == "quantum_hands" ) then |
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local trace = LocalPlayer():GetEyeTrace() |
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local angle = trace.HitNormal:Angle() |
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render.SetMaterial( cubeMat ) |
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render.DrawBox( trace.HitPos, Angle( 0, 0, 0), Vector( 0, 0, 0 ), Vector( 2, 2, 2 ), Color( 255, 25, 25, 100 ) ) |
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render.DrawLine( trace.HitPos, trace.HitPos + 12 * angle:Forward(), Color( 255, 0, 0 ), true ) |
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render.DrawLine( trace.HitPos, trace.HitPos + 12 * -angle:Right(), Color( 0, 255, 0 ), true ) |
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render.DrawLine( trace.HitPos, trace.HitPos + 12 * angle:Up(), Color( 0, 0, 255 ), true ) |
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end |
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end |
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end |
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end) |
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end |
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SWEP.WorldModel = "" |
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SWEP.UseHands = true |
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SWEP.Primary.ClipSize = -1 |
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SWEP.Primary.DefaultClip = 0 |
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SWEP.Primary.Automatic = false |
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SWEP.Primary.Ammo = "" |
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SWEP.Primary.Delay = 0.25 |
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SWEP.Secondary.ClipSize = -1 |
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SWEP.Secondary.DefaultClip = 0 |
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SWEP.Secondary.Automatic = false |
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SWEP.Secondary.Ammo = "" |
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SWEP.Secondary.Delay = 0.25 |
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function SWEP:Initialize() |
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self:SetHoldType( "normal" ) |
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end |
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function SWEP:Deploy() |
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if( CLIENT || !IsValid(self:GetOwner()) ) then return true end |
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self:GetOwner():DrawWorldModel( false ) |
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return true |
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end |
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function SWEP:Holster() |
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return true |
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end |
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function SWEP:PreDrawViewModel() |
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return true |
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end |
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local function translateVector( pre, vec ) |
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return pre .. "( " .. tostring(vec.x) .. ", " .. tostring(vec.y) .. ", " .. tostring(vec.z) .. " )" |
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end |
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function SWEP:PrimaryAttack() |
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if SERVER then |
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local ent = self:GetOwner():GetEyeTraceNoCursor().Entity |
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if( IsValid( ent ) && ent:GetPos():Distance( self:GetOwner():GetPos() ) < 100 ) then |
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if ( ent:IsPlayerHolding() ) then return end |
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self:GetOwner():PickupObject( ent ) |
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end |
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else |
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local devmode = GetConVar( "developer" ) |
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if( devmode:GetBool() == true ) then |
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LocalPlayer():ChatPrint( "Check console for output.\n" ) |
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Quantum.Debug( "--Hitpos Data--" ) |
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print( translateVector( "Vector", LocalPlayer():GetEyeTrace().HitPos ) ) |
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print( translateVector( "Angle", LocalPlayer():GetAngles() ) ) |
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end |
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end |
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end |
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function SWEP:SecondaryAttack() |
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if CLIENT then |
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local devmode = GetConVar( "developer" ) |
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if( devmode:GetBool() == true ) then |
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LocalPlayer():ChatPrint( "Check console for output.\n" ) |
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Quantum.Debug( "--Camera Data--" ) |
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print( translateVector( "Vector", LocalPlayer():GetBonePosition( LocalPlayer():LookupBone( "ValveBiped.Bip01_Head1" ) ) ) ) |
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print( translateVector( "Angle", LocalPlayer():GetAngles() ) ) |
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end |
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end |
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end |
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function SWEP:Reload() |
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return false |
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end |
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