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@ -45,12 +45,6 @@ local function renderStatHUD() |
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local txtW, txtH = surface.GetTextSize( hptxt ) |
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surface.SetTextPos( ( ( sw/2 - txtW/2 ) + padding/2 ), ( ( sh*0.9 - txtH/3 ) ) ) |
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surface.DrawText( hptxt ) |
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-- Crosshair |
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-- if( Quantum.Client.ShowCrosshair ) then |
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-- surface.SetDrawColor( 255, 255, 255, 200 ) |
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-- surface.DrawRect( sw/2 - radius, sh/2 - radius, radius*2, radius*2 ) |
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-- end |
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end |
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local function renderItemInfoHUD() |
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@ -150,7 +144,7 @@ end |
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local function renderCharNamesHUD3D2D() |
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local entsNear = ents.FindInSphere( LocalPlayer():GetPos(), Quantum.CharInfoDisplayDistance ) |
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local txtPadding = 32 * scale |
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local txtPadding = 38 * scale |
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for i, ent in pairs( entsNear ) do |
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if( ent:IsPlayer() && ent != LocalPlayer() ) then |
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@ -169,10 +163,19 @@ local function renderCharNamesHUD3D2D() |
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local isServerMasterOnDuty = ent:GetNWBool( "q_servermaster_onduty" ) |
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if( isServerMasterOnDuty ) then pos.z = pos.z + 4 end |
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surface.SetFont( "q_char_hud_name" ) |
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local txtW, txtH = surface.GetTextSize( name ) |
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local W, H = txtW + padding*5, txtH - padding/2 |
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cam.Start3D2D( pos, ang, 0.125 ) |
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draw.SimpleText( name, "q_char_hud_name", 0, 0, Color( 245, 245, 245, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) |
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--surface.SetDrawColor( Color( 0, 0, 0, 200 ) ) |
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--surface.DrawRect( -txtW/2, -txtH/2, txtW, txtH ) |
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draw.RoundedBox( padding*2.5, -W/2, -H/2, W, H, Color( 0, 0, 0, 200 * distFrac ) ) |
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draw.SimpleText( name, "q_char_hud_name", 0, 0, Color( 245, 245, 245, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) |
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if( isServerMasterOnDuty ) then |
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draw.SimpleText( "<Server Master>", "q_char_hud_name", 0, txtPadding, Color( 100, 150, 245, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) |
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end |
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