Spawning fixes & tweaks with UI

master
AlmTech Software 5 years ago
parent d70a44c366
commit aa13e54be4
  1. 4
      gamemode/engine/core/server/sv_player_init.lua
  2. 4
      gamemode/settings/sv_settings.lua

@ -9,6 +9,10 @@ Quantum.Server.Player = {}
local ply = FindMetaTable( "Player" ) local ply = FindMetaTable( "Player" )
function GM:PlayerSelectSpawn( pl )
return -- return nothing because we dont wont the player to spawn anywhere
end
function GM:PlayerInitialSpawn( ply ) function GM:PlayerInitialSpawn( ply )
ply.isloaded = false -- REMOVE THIS WHEN MYSQL DB IS ADDED ply.isloaded = false -- REMOVE THIS WHEN MYSQL DB IS ADDED
ply.cache = {} ply.cache = {}

@ -26,8 +26,8 @@ Quantum.Server.Settings.InitSpawnLocation = {
Quantum.Server.Settings.SpawnLocations = { Quantum.Server.Settings.SpawnLocations = {
["rp_truenorth_v1a_livin"] = { ["rp_truenorth_v1a_livin"] = {
["Hospital"] = { pos = Vector( 13526.426758, 13088.842773, 128.031250 ), ang = Angle( 1, 115, 0 ) }, ["Hospital"] = { pos = Vector( 13526.426758, 13088.842773, 125.031250 ), ang = Angle( 1, -115, 0 ) },
["Lake"] = { pos = Vector( 10812, -8319, 5388 ), ang = Angle( 5, -40, 0 ) } ["Lake"] = { pos = Vector( 10812, -8319, 5382 ), ang = Angle( 5, -40, 0 ) }
} }
} }

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