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@ -45,6 +45,9 @@ local function setUpPlayer( ply ) |
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ply:SetFOV( 80 ) |
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ply:Give( "quantum_hands" ) |
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ply:SelectWeapon( "quantum_hands" ) |
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Quantum.Debug( tostring( ply ) .. charnametxt ) |
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end |
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@ -54,9 +57,6 @@ function GM:PlayerSpawn( ply ) |
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if( ply.isloaded == true ) then |
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ply:UnSpectate() |
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setUpPlayer( ply ) |
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ply:Give( "quantum_hands" ) |
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ply:SelectWeapon( "quantum_hands" ) |
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else |
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ply:SetPos( Vector( -8936.411133, 8244.439453, 7744.031250 ) ) |
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Quantum.Net.OpenMenu( ply, "main", { chars = Quantum.Server.Char.GetPlayerChars_cl( ply ) } ) -- make the player open the main menu |
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