|
|
@ -45,6 +45,9 @@ local function setUpPlayer( ply ) |
|
|
|
|
|
|
|
|
|
|
|
ply:SetFOV( 80 ) |
|
|
|
ply:SetFOV( 80 ) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ply:Give( "quantum_hands" ) |
|
|
|
|
|
|
|
ply:SelectWeapon( "quantum_hands" ) |
|
|
|
|
|
|
|
|
|
|
|
Quantum.Debug( tostring( ply ) .. charnametxt ) |
|
|
|
Quantum.Debug( tostring( ply ) .. charnametxt ) |
|
|
|
end |
|
|
|
end |
|
|
|
|
|
|
|
|
|
|
@ -54,9 +57,6 @@ function GM:PlayerSpawn( ply ) |
|
|
|
if( ply.isloaded == true ) then |
|
|
|
if( ply.isloaded == true ) then |
|
|
|
ply:UnSpectate() |
|
|
|
ply:UnSpectate() |
|
|
|
setUpPlayer( ply ) |
|
|
|
setUpPlayer( ply ) |
|
|
|
|
|
|
|
|
|
|
|
ply:Give( "quantum_hands" ) |
|
|
|
|
|
|
|
ply:SelectWeapon( "quantum_hands" ) |
|
|
|
|
|
|
|
else |
|
|
|
else |
|
|
|
ply:SetPos( Vector( -8936.411133, 8244.439453, 7744.031250 ) ) |
|
|
|
ply:SetPos( Vector( -8936.411133, 8244.439453, 7744.031250 ) ) |
|
|
|
Quantum.Net.OpenMenu( ply, "main", { chars = Quantum.Server.Char.GetPlayerChars_cl( ply ) } ) -- make the player open the main menu |
|
|
|
Quantum.Net.OpenMenu( ply, "main", { chars = Quantum.Server.Char.GetPlayerChars_cl( ply ) } ) -- make the player open the main menu |
|
|
|