Improved & optimized menu loading on client

master
AlmTech Software 5 years ago
parent 83e95f2d3b
commit 9d8e289dc9
  1. 28
      gamemode/engine/derma/cl_menu.lua
  2. 4
      gamemode/engine/derma/menus/menu_character.lua

@ -15,6 +15,27 @@ local libs = {
} }
Quantum.Client.Menu.GetAPI = function( lib ) return include( libs[lib] ) end Quantum.Client.Menu.GetAPI = function( lib ) return include( libs[lib] ) end
Quantum.Client.Menu.Menus = {}
local function getMenuIDbyFileName( file )
local str = string.Split( tostring(file), "menu_" )
return string.Split( str[2], ".lua" )[1]
end
Quantum.Client.Menu.Load = function()
local files = file.Find( GAMEMODE.FolderName .. "/gamemode/engine/derma/menus/menu_*.lua", "LUA" )
Quantum.Debug("Loading menus...")
if( !files == nil || #files <= 0 ) then Quantum.Error( "Failed to load menus! Menu files not found. Contact someone important!\nFiles: " .. tostring(files) .. " (" .. tostring(#files) .. ")" ) end
for i, file in pairs( files ) do -- pretty ineffective but this will only be run ONCE to load all of the menus
local id = getMenuIDbyFileName( file ) -- get the menu id by removing ".lua" and "menu_" from it
Quantum.Client.Menu.Menus[id] = include( GAMEMODE.FolderName .. "/gamemode/engine/derma/menus/" .. file ) -- put it into the table
Quantum.Debug( "Loaded menu: '" .. tostring(id) .. "'" ) -- debug it
end
end
Quantum.Client.Menu.Load() -- load in all of the menus when the player joins (lua autorun)
net.Receive( "quantum_menu_net", function( len, pl ) net.Receive( "quantum_menu_net", function( len, pl )
local dt = net.ReadTable() local dt = net.ReadTable()
if( Quantum.Client.Cache[dt.id] ~= nil && #Quantum.Client.Cache[dt.id] >= 1 ) then if( Quantum.Client.Cache[dt.id] ~= nil && #Quantum.Client.Cache[dt.id] >= 1 ) then
@ -25,11 +46,10 @@ net.Receive( "quantum_menu_net", function( len, pl )
if( Quantum.Client.EnableDebug ) then -- debug if( Quantum.Client.EnableDebug ) then -- debug
Quantum.Debug( "Datatable size: " .. len .. "b (" .. len/8 .. "B)" ) Quantum.Debug( "Datatable size: " .. len .. "b (" .. len/8 .. "B)" )
Quantum.Debug( "--Datatable contents--") Quantum.Debug( "[Datatable Contents]")
PrintTable( dt ) PrintTable( dt )
Quantum.Debug( "--End of datatable contens--" ) Quantum.Debug( "[End of Datatable Contens]" )
end end
local menu = include( GAMEMODE.FolderName .. "/gamemode/engine/derma/menus/menu_" .. dt.id .. ".lua" ) Quantum.Client.Menu.Menus[dt.id].open( dt ) -- open the menu
menu.open( dt )
end) end)

@ -461,7 +461,7 @@ function menu.open( dt )
Quantum.Client.Cam.Start( scene[game.GetMap()], true ) Quantum.Client.Cam.Start( scene[game.GetMap()], true )
local args = { local args = {
CloseButtonText = "Return", CloseButtonText = "Main Menu",
CloseButtonFont = "q_text" CloseButtonFont = "q_text"
} }
local p, c = page.New( f, args ) local p, c = page.New( f, args )
@ -486,8 +486,8 @@ function menu.open( dt )
c.Paint = function( self ) theme.button( self ) end c.Paint = function( self ) theme.button( self ) end
c.DoClick = function() c.DoClick = function()
surface.PlaySound( "UI/buttonclick.wav" ) surface.PlaySound( "UI/buttonclick.wav" )
--mainmenu.open(dt)
f:Close() f:Close()
mainmenu.open(dt)
end end
--- ---

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