Added map scenes

master
E. Almqvist 5 years ago
parent 653b450e6a
commit 825d45a51a
  1. 16
      gamemode/engine/derma/menus/menu_character.lua
  2. 26
      gamemode/engine/derma/menus/menu_intro.lua
  3. 12
      gamemode/engine/derma/menus/menu_main.lua

@ -113,6 +113,14 @@ local pages = {
pos1 = Vector( -7229.9194335938, 5658.4575195313, 317.09027099609 ),
ang1 = Angle( 1.5841090679169, 68.17308807373, 0 )
}
},
["RP_SouthSide"] = {
[1] = {
fov = 65,
velocity = 1,
pos1 = Vector( 5634.8549804688, 4806.2377929688, 7.7848830223083 ),
ang1 = Angle( 1.1936118602753, 74.54320526123, 0 )
}
}
}
Quantum.Client.Cam.Start( p.scene[game.GetMap()], true )
@ -500,6 +508,14 @@ function menu.open( dt )
pos1 = Vector( -11620.374023438, 7470.0942382813, 409 ),
ang1 = Angle( 5.9394421577454, -49.899868011475, 0 )
}
},
["RP_SouthSide"] = {
[1] = {
fov = 70,
velocity = 1,
pos1 = Vector( -9518.1962890625, 1911.3391113281, 64.119094848633 ),
ang1 = Angle( 1.4575741291046, -73.014747619629, 0 )
}
}
}
Quantum.Client.Cam.Start( f.scene[game.GetMap()], true )

@ -162,32 +162,32 @@ local scenes = {
ang1 = Angle( 2.8831143379211, 25.221273422241, 0 ),
ang2 = Angle( 1.5103136301041, 28.336471557617, 0 )
},
[5] = { -- add scenes below
[5] = {
-- this map is a pure 11/10
-- for anyone reading this comment
-- download it now
fov = 60,
velocity = 16,
pos1 = Vector( -9168.173828125, 3501.13671875, 8610.853515625 ),
pos2 = Vector( -10148.767578125, -4350.7163085938, 1860.8051757813 ),
ang1 = Angle( 48.132801055908, -50.447017669678, 0 ),
ang2 = Angle( 21.969816207886, -154.96385192871, 0 )
pos1 = Vector( 7247.7075195313, 5512.6494140625, 295.15692138672 ),
pos2 = Vector( 7598.7036132813, 5533.30078125, 287.36376953125 ),
ang1 = Angle( 2.0800724029541, -169.9822845459, 0 ),
ang2 = Angle( 1.7104697227478, 13.814577102661, 0 )
},
[6] = {
fov = 60,
velocity = 15,
pos1 = Vector( 8437.771484375, 13937.401367188, 1746.5352783203 ),
pos2 = Vector( 3200.0029296875, 14697.87109375, 2583.8791503906 ),
ang1 = Angle( -1.2141468524933, -164.51931762695, 0 ),
ang2 = Angle( -29.039636611938, -123.28386688232, 0 )
pos1 = Vector( 8438.470703125, 7902.5375976563, 333.31167602539 ),
pos2 = Vector( 7957.5356445313, 7892.7924804688, 295.12298583984 ),
ang1 = Angle( 89, -0.53721868991852, 0 ),
ang2 = Angle( -0.76005762815475, 114.73434448242, 0 )
},
[7] = {
fov = 60,
velocity = 14,
pos1 = Vector( 2833.5769042969, 14572.4609375, 85.577995300293 ),
pos2 = Vector( 4496.3881835938, 14495.8671875, 84.486724853516 ),
ang1 = Angle( -0.63365286588669, -4.9319581985474, 0 ),
ang2 = Angle( -2.0592522621155, 42.27123260498, 0 )
pos1 = Vector( -1782.0749511719, 9614.71484375, 207.95947265625 ),
pos2 = Vector( -1143.5295410156, 9264.28125, 215.28564453125 ),
ang1 = Angle( -0.39047741889954, -46.171054840088, 0 ),
ang2 = Angle( -0.39047738909721, -12.801494598389, 0 )
}
}
}

@ -45,8 +45,6 @@ local scenes = {
}
}
},
--
["rp_dunwood_eu"] = {
[1] = {
[1] = {
@ -56,6 +54,16 @@ local scenes = {
ang1 = Angle( -43.528274536133, -141.58242797852, 0 )
}
}
},
["RP_SouthSide"] = {
[1] = {
[1] = {
fov = 70,
velocity = 1,
pos1 = Vector( 4344.45703125, 4380.2880859375, 74.674728393555 ),
ang1 = Angle( 0.37715777754784, 122.66827392578, 0 )
}
}
}
}

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