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@ -162,32 +162,32 @@ local scenes = { |
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ang1 = Angle( 2.8831143379211, 25.221273422241, 0 ), |
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ang1 = Angle( 2.8831143379211, 25.221273422241, 0 ), |
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ang2 = Angle( 1.5103136301041, 28.336471557617, 0 ) |
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ang2 = Angle( 1.5103136301041, 28.336471557617, 0 ) |
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}, |
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}, |
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[5] = { -- add scenes below |
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[5] = { |
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-- this map is a pure 11/10 |
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-- this map is a pure 11/10 |
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-- for anyone reading this comment |
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-- for anyone reading this comment |
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-- download it now |
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-- download it now |
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fov = 60, |
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fov = 60, |
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velocity = 16, |
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velocity = 16, |
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pos1 = Vector( -9168.173828125, 3501.13671875, 8610.853515625 ), |
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pos1 = Vector( 7247.7075195313, 5512.6494140625, 295.15692138672 ), |
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pos2 = Vector( -10148.767578125, -4350.7163085938, 1860.8051757813 ), |
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pos2 = Vector( 7598.7036132813, 5533.30078125, 287.36376953125 ), |
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ang1 = Angle( 48.132801055908, -50.447017669678, 0 ), |
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ang1 = Angle( 2.0800724029541, -169.9822845459, 0 ), |
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ang2 = Angle( 21.969816207886, -154.96385192871, 0 ) |
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ang2 = Angle( 1.7104697227478, 13.814577102661, 0 ) |
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}, |
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}, |
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[6] = { |
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[6] = { |
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fov = 60, |
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fov = 60, |
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velocity = 15, |
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velocity = 15, |
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pos1 = Vector( 8437.771484375, 13937.401367188, 1746.5352783203 ), |
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pos1 = Vector( 8438.470703125, 7902.5375976563, 333.31167602539 ), |
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pos2 = Vector( 3200.0029296875, 14697.87109375, 2583.8791503906 ), |
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pos2 = Vector( 7957.5356445313, 7892.7924804688, 295.12298583984 ), |
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ang1 = Angle( -1.2141468524933, -164.51931762695, 0 ), |
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ang1 = Angle( 89, -0.53721868991852, 0 ), |
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ang2 = Angle( -29.039636611938, -123.28386688232, 0 ) |
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ang2 = Angle( -0.76005762815475, 114.73434448242, 0 ) |
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}, |
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}, |
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[7] = { |
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[7] = { |
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fov = 60, |
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fov = 60, |
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velocity = 14, |
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velocity = 14, |
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pos1 = Vector( 2833.5769042969, 14572.4609375, 85.577995300293 ), |
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pos1 = Vector( -1782.0749511719, 9614.71484375, 207.95947265625 ), |
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pos2 = Vector( 4496.3881835938, 14495.8671875, 84.486724853516 ), |
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pos2 = Vector( -1143.5295410156, 9264.28125, 215.28564453125 ), |
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ang1 = Angle( -0.63365286588669, -4.9319581985474, 0 ), |
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ang1 = Angle( -0.39047741889954, -46.171054840088, 0 ), |
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ang2 = Angle( -2.0592522621155, 42.27123260498, 0 ) |
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ang2 = Angle( -0.39047738909721, -12.801494598389, 0 ) |
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} |
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} |
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} |
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} |
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} |
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} |
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