@ -31,7 +31,6 @@ function ENT:OnTakeDamage( dmgInfo )
if( self:Health() <= 0 ) then
Quantum.Node.Remove( self )
end
print( self:Health(), dmgInfo:GetDamage() )
local attacker = dmgInfo:GetAttacker()
local wep = attacker:GetActiveWeapon()
@ -44,7 +44,6 @@ if SERVER then
ent:SetNWString( "q_node_id", nodeid )
ent:SetHealth( node.health )
print( "#########", ent:Health() )
ent:Spawn()