master
E. Almqvist 5 years ago
parent 17bd649d31
commit 62104a97b6
  1. 13
      gamemode/engine/derma/menus/menu_intro.lua

@ -163,6 +163,9 @@ local scenes = {
ang2 = Angle( 1.5103136301041, 28.336471557617, 0 )
},
[5] = { -- add scenes below
-- this map is a pure 11/10
-- for anyone reading this comment
-- download it now
fov = 60,
velocity = 16,
pos1 = Vector( -9168.173828125, 3501.13671875, 8610.853515625 ),
@ -221,7 +224,9 @@ function intro.open()
f.Think = function( self )
if( Quantum.Client.Cam.Temp ) then
if( Quantum.Client.Cam.Temp.Finished == true ) then -- if the scene is finished then close the menu and exit the cinematic
fade.transition( f, {}, 1, 1, 1, Color( 0, 0, 0, 255 ), true, Quantum.EmptyFunction, function() Quantum.Client.IsInMenu = false end )
fade.transition( f, {}, 1, 1, 1, Color( 0, 0, 0, 255 ), true, Quantum.EmptyFunction, function()
Quantum.Client.IsInMenu = false
end)
end
end
end
@ -241,7 +246,9 @@ function intro.open()
skip:SetPos( f.w - skip.w - padding, f.h - skip.h - padding )
skip.DoClick = function( self )
surface.PlaySound( "UI/buttonclick.wav" )
fade.transition( f, {}, 1, 1, 2, Color( 0, 0, 0, 255 ), true, Quantum.EmptyFunction, function() Quantum.Client.IsInMenu = false end ) -- close the intro but smoothly
fade.transition( f, {}, 1, 1, 2, Color( 0, 0, 0, 255 ), true, Quantum.EmptyFunction, function()
Quantum.Client.IsInMenu = false -- close intro but smoothly
end)
end
skip.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
@ -288,4 +295,4 @@ function intro.open()
end
end
return intro
return intro

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