Added more developer tools

master
AlmTech Software 5 years ago
parent a19b55f30b
commit 5b031dad26
  1. 52
      entities/weapons/quantum_hands/shared.lua

@ -14,23 +14,38 @@ if CLIENT then
SWEP.DrawCrosshair = false SWEP.DrawCrosshair = false
function SWEP:DrawHUD() function SWEP:DrawHUD()
--if( self:GetOwner():IsSuperAdmin() ) then if( self:GetOwner():IsSuperAdmin() ) then
local hitpos = self:GetOwner():GetEyeTrace().HitPos
print("dRQAW")
local x, y, v = hitpos:ToScreen()
local w, h = 51 * Quantum.Client.ResolutionScale, 51 * Quantum.Client.ResolutionScale
surface.SetDrawColor( Color( 90, 90, 255, 255 ) )
--surface.DrawRect( x, y, w, h )
--surface.DrawRect( 10, 10, w, h )
surface.SetTextPos( 10, 10 ) surface.SetTextPos( 10, 10 )
surface.SetTextColor( Color( 200, 200, 200, 200 ) ) surface.SetTextColor( Color( 200, 200, 200, 200 ) )
surface.SetFont( "Default" ) surface.SetFont( "Default" )
surface.DrawText( "Developer Mode" ) surface.DrawText( "Developer Mode" )
--end
surface.SetTextPos( 10, 25 )
surface.DrawText( "Hitpos: " .. tostring( self:GetOwner():GetEyeTrace().HitPos ) )
surface.SetTextPos( 10, 40 )
surface.DrawText( "Angle: " .. tostring( self:GetOwner():GetAngles() ) )
end end
end end
local cubeMat = Material( "vgui/white" )
hook.Add( "PostDrawOpaqueRenderables", "Quantum_Client_DeveloperHands_HitPos", function()
if( LocalPlayer():IsSuperAdmin() ) then
local trace = LocalPlayer():GetEyeTrace()
local angle = trace.HitNormal:Angle()
render.SetMaterial( cubeMat )
render.DrawBox( trace.HitPos, Angle( 0, 0, 0), Vector( 0, 0, 0 ), Vector( 2, 2, 2 ), Color( 255, 255, 255 ) )
render.DrawLine( trace.HitPos, trace.HitPos + 8 * angle:Forward(), Color( 255, 0, 0 ), true )
render.DrawLine( trace.HitPos, trace.HitPos + 8 * -angle:Right(), Color( 0, 255, 0 ), true )
render.DrawLine( trace.HitPos, trace.HitPos + 8 * angle:Up(), Color( 0, 0, 255 ), true )
end
end)
end
SWEP.WorldModel = "" SWEP.WorldModel = ""
SWEP.UseHands = true SWEP.UseHands = true
@ -64,6 +79,10 @@ function SWEP:PreDrawViewModel()
return true return true
end end
local function translateVector( pre, vec )
return pre .. "( " .. tostring(vec.x) .. ", " .. tostring(vec.y) .. ", " .. tostring(vec.z) .. " )"
end
function SWEP:PrimaryAttack() function SWEP:PrimaryAttack()
if SERVER then if SERVER then
local ent = self:GetOwner():GetEyeTraceNoCursor().Entity local ent = self:GetOwner():GetEyeTraceNoCursor().Entity
@ -71,11 +90,24 @@ function SWEP:PrimaryAttack()
if ( ent:IsPlayerHolding() ) then return end if ( ent:IsPlayerHolding() ) then return end
self:GetOwner():PickupObject( ent ) self:GetOwner():PickupObject( ent )
end end
else
if( LocalPlayer():IsSuperAdmin() ) then
Quantum.Debug( "--Hitpos Data--" )
print( translateVector( "Vector", LocalPlayer():GetEyeTrace().HitPos ) )
print( translateVector( "Angle", LocalPlayer():GetAngles() ) )
end
end end
return false return false
end end
function SWEP:SecondaryAttack() function SWEP:SecondaryAttack()
if CLIENT then
if( LocalPlayer():IsSuperAdmin() ) then
Quantum.Debug( "--Camera Data--" )
print( translateVector( "Vector", LocalPlayer():GetPos() ) )
print( translateVector( "Angle", LocalPlayer():GetAngles() ) )
end
end
return false return false
end end

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