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@ -22,6 +22,7 @@ local function isStackable( item ) |
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end |
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function Quantum.Server.Inventory.SetSlotItem( char, pos, itemid, amount ) |
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if( amount < 1 ) then return end |
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local item = Quantum.Item.Get( itemid ) |
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if( isEquippable( item ) || !isStackable( item ) ) then |
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amount = 1 |
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@ -39,7 +40,7 @@ function Quantum.Server.Inventory.FindStackable( char, item ) |
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if( item.stack ) then |
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local inv = Quantum.Server.Char.GetInventory( char ) |
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for i, item2 in pairs( inv ) do |
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if( item2[1] == item.id ) then -- if the item is stackable and it is the same item |
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if( item2[1] == item.id && item2[2] < item.stack ) then -- if the item is stackable and it is the same item |
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return i -- return its index |
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end |
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end |
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@ -69,7 +70,15 @@ local function sortItem( char, itemid, amount ) |
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local itemInSlot = Quantum.Server.Inventory.GetSlotItem( char, index ) |
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while( rest > stacksize ) do |
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if( itemInSlot != nil ) then |
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print( itemInSlot[2] < stacksize, "##", itemInSlot[2], stacksize, index ) |
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if( itemInSlot[2] < stacksize ) then |
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rest = rest - ( stacksize - itemInSlot[2] ) |
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Quantum.Server.Inventory.SetSlotItem( char, index, itemid, stacksize ) |
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end |
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end |
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while( rest >= stacksize ) do |
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count = count + 1 |
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if( count == 1 ) then |
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@ -103,7 +112,7 @@ local function sortItem( char, itemid, amount ) |
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Quantum.Server.Inventory.SetSlotItem( char, #inv + 1, itemid, rest ) |
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end |
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function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) |
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function Quantum.Server.Inventory.GiveItem( pl, itemid, amount ) -- Quantum.Server.Inventory.GiveItem( Entity(1), "test2", 21 ) |
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local char = Quantum.Server.Char.GetCurrentCharacter( pl ) |
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local inv = Quantum.Server.Char.GetInventory( char ) |
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local item = Quantum.Item.Get( itemid ) |
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