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-- __ _ _______ _ __ |
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-- / / /\ | | |__ __| | | \ \ |
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ |
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > |
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / / |
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ |
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Quantum.Server.Crafting = {} |
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local function setPlayerIsCrafting( pl, iscrafting ) |
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pl.iscrafting = iscrafting |
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pl:SetNWBool( "Quantum_Craft_IsCrafting", iscrafting ) |
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end |
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local function isPlayerCrafting( pl ) return pl.iscrafting end |
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local function cancelCrafting( pl ) |
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if( timer.Exists( "Quantum_Crafting_" .. pl:SteamID64() ) ) then |
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timer.Stop( "Quantum_Crafting_" .. pl:SteamID64() ) |
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end |
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end |
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function Quantum.Server.Crafting.MakeItem( pl, itemid ) |
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local recipe = Quantum.Recipe.Get( itemid ) |
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local char = Quantum.Server.Char.GetCurrentCharacter( pl ) |
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local inv = Quantum.Server.Char.GetInventory( char ) |
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if( recipe != nil ) then |
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local canMake, failedReq = Quantum.Recipe.CanMake( inv, itemid ) |
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if( canMake ) then |
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cancelCrafting( pl ) -- stop the crafting if the player is allready crafting something |
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-- and then craft this item instead |
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setPlayerIsCrafting( pl, true ) |
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timer.Create( "Quantum_Crafting_" ..pl:SteamID64(), recipe.delay, 1, function() |
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-- remove the ingridients from the players inv |
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-- create item |
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end) |
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else |
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-- Dont make the item |
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Quantum.Server.Notify.Deny( pl, "You don't have sufficient resources to create that item!" ) |
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end |
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end |
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setPlayerIsCrafting( pl, false ) -- when everything is done then set this to false |
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end |
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local function isMoving( vec ) |
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return vec.x != 0 || vec.y != 0 || vec.z != 0 |
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end |
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hook.Add( "Move", "Quantum_Velocity_test", function( ply, mv ) -- a hook to check if the player is moving when crafting |
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if( ply.isloaded ) then |
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if( isPlayerCrafting( ply ) ) then |
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if( isMoving( mv:GetVelocity() ) ) then |
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cancelCrafting( ply ) -- if so then make the player stop crafting |
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end |
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end |
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end |
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end) |
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