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@ -365,14 +365,11 @@ function menu.open( dt ) |
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header.Paint = function( self, w, h ) end |
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header.Paint = function( self, w, h ) end |
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local chars = dt.cont -- set the char table |
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local chars = dt.cont -- set the char table |
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PrintTable( chars ) |
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print( table.Count( chars ) ) |
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local cpanels = {} |
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local cpanels = {} |
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local selectedChar |
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local selectedChar |
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if( table.Count( chars ) >= 1 ) then |
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if( table.Count( chars ) >= 1 ) then |
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print( "CREATE p.mdl") |
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-- Char model |
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-- Char model |
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p.mdl = vgui.Create( "DModelPanel", p ) |
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p.mdl = vgui.Create( "DModelPanel", p ) |
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p.mdl:SetSize( 600 * resScale, 1000 * resScale ) |
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p.mdl:SetSize( 600 * resScale, 1000 * resScale ) |
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@ -403,6 +400,7 @@ function menu.open( dt ) |
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for k, v in pairs( chars ) do |
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for k, v in pairs( chars ) do |
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count = count + 1 |
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count = count + 1 |
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cpanels[count] = vgui.Create( "DButton", clist ) |
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cpanels[count] = vgui.Create( "DButton", clist ) |
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cpanels[count].index = count |
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cpanels[count].char = v -- give the panel it's character |
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cpanels[count].char = v -- give the panel it's character |
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if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one |
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if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one |
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@ -489,6 +487,22 @@ function menu.open( dt ) |
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end |
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end |
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dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end |
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dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end |
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-- Enter world button -- |
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p.enter = vgui.Create( "DButton", p ) |
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p.enter:SetText( "Enter World" ) |
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p.enter:SetFont( "q_button2" ) |
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p.enter:SetTextColor( Color( 0, 0, 0, 255 ) ) |
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p.enter:SizeToContents() |
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p.enter.w, p.enter.h = p.enter:GetSize() |
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p.enter:SetPos( p.w/2 - p.enter.w/2, p.h*0.925 - p.enter.h/2 ) |
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p.enter.Paint = function( self ) theme.sharpbutton( self ) end |
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p.enter.DoClick = function() |
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surface.PlaySound( "UI/buttonclick.wav" ) |
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-- enter world -- |
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snm.RunNetworkedFunc( "enterWorldChar", {index = selectedChar.index} ) |
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end |
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p.enter.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end |
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end |
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end |
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end |
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end |
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end |
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end |
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