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@ -8,12 +8,14 @@ |
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Quantum.Server.Char = {} |
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Quantum.Server.Char = {} |
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Quantum.Server.Char.Players = {} |
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Quantum.Server.Char.Players = {} |
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function Quantum.Server.Char.CreateCharTable( args ) |
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local function CreateCharTable( args ) |
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return { |
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return { |
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name = args.name || "UNKNOWN", |
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name = args.name || "UNKNOWN", |
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maxhealth = Quantum.Server.Settings.MaxHealth, |
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health = math.Clamp( args.health, 0, Quantum.Server.Settings.MaxHealth ) || Quantum.Server.Settings.MaxHealth, |
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model = args.model || "models/player.mdl", |
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model = args.model || "models/player.mdl", |
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money = args.money || Quantum.Server.Settings.StarterMoney, |
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money = args.money || Quantum.Server.Settings.StarterMoney, |
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inventory = args.inventory || {}, -- create new inventory |
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inventory = args.inventory || {}, -- create new inventory later |
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jobs = args.jobs || { |
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jobs = args.jobs || { |
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[1] = { title = "Hobo", level = -1 }, |
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[1] = { title = "Hobo", level = -1 }, |
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}, |
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}, |
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@ -29,10 +31,12 @@ function Quantum.Server.Char.CreateCharTable( args ) |
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} |
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} |
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end |
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end |
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function Quantum.Server.Char.Create( pl, index, tbl ) |
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function Quantum.Server.Char.Load( pl, index, tbl ) |
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local id = pl:SteamID() .. ":" .. index |
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local id = pl:SteamID() .. ":" .. index |
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if( Quantum.Server.Char.Players[ id ] ~= nil ) then |
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if( Quantum.Server.Char.Players[ id ] ~= nil ) then |
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Quantum.Server.Char.Players[ id ] = tbl |
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Quantum.Server.Char.Players[ id ] = CreateCharTable( tbl ) -- create the character |
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Quantum.Server.Inventory.Create( Quantum.Server.Char.Players[ id ] ) -- give the character a inventory |
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Quantum.Debug( "Created character (" .. id .. ")" ) |
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Quantum.Debug( "Created character (" .. id .. ")" ) |
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else |
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else |
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Quantum.Error( "Tried to duplicate character! Index already used. (" .. id .. ")" ) |
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Quantum.Error( "Tried to duplicate character! Index already used. (" .. id .. ")" ) |
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@ -50,4 +54,22 @@ end |
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function Quantum.Server.Char.GetCurrentCharacter( pl ) |
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function Quantum.Server.Char.GetCurrentCharacter( pl ) |
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if( pl.character == nil ) then Quantum.Error( tostring( pl ) .. " doesn't have a character! Unable to get current character table." ) end |
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if( pl.character == nil ) then Quantum.Error( tostring( pl ) .. " doesn't have a character! Unable to get current character table." ) end |
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return pl.character |
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return pl.character |
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end |
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local function setupCharacter( pl, char ) |
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pl:SetMaxHealth( char.maxhealth ) |
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pl:SetHealth( char.health ) |
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pl:SetModel( char.model ) |
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end |
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function Quantum.Server.Char.SetCurrentCharacter( pl, index ) |
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local id = pl:SteamID() .. ":" .. index |
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if( Quantum.Server.Char.Players[ id ] ) then |
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pl.character = Quantum.Server.Char.Players[ id ] |
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setupCharacter( pl, pl.character ) |
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return pl.character |
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else |
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Quantum.Error( "Unable to set " .. tostring(pl) .. " character. Character not found!" ) |
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return nil |
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end |
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end |
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end |