-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.Server . Char = { }
Quantum.Server . Char.Players = { }
local function CreateCharTable ( args )
return {
name = args.name || " UNKNOWN " ,
class = Quantum.Classes [ args.class ] || Quantum.Classes [ 1 ] ,
maxhealth = Quantum.Server . Settings.MaxHealth ,
health = args.health || Quantum.Server . Settings.MaxHealth ,
model = Quantum.Classes [ args.class ] . Models [ args.gender ] [ args.modelIndex ] || " models/player.mdl " ,
money = args.money || Quantum.Server . Settings.StarterMoney ,
inventory = args.inventory || { } , -- create new inventory later
jobs = args.jobs || {
[ 1 ] = { title = " Unemployed " , level = - 1 } ,
} ,
skills = args.skills || {
crafting = 0 ,
cooking = 0 ,
combat = 0 ,
science = 0
} ,
training = args.training || { } ,
licenses = args.licenses || { } ,
titles = args.titles || { }
}
end
function Quantum . Server . Char . Load ( pl , index , tbl )
local id = pl : SteamID ( ) .. " ; " .. index
if ( Quantum.Server . Char.Players [ id ] == nil ) then
Quantum.Server . Char.Players [ id ] = CreateCharTable ( tbl ) -- create the character
Quantum.Server . Char.Players [ id ] . inventory = tbl.inventory || Quantum.Server . Inventory.Create ( Quantum.Server . Char.Players [ id ] ) -- give the character an inventory
Quantum.Debug ( " Created character ( " .. id .. " ) " )
return Quantum.Server . Char.Players [ id ]
else
Quantum.Error ( " Tried to duplicate character! Index already used. ( " .. id .. " ) " )
end
end
function Quantum . Server . Char . Remove ( pl , index )
local id = pl : SteamID ( ) .. " : " .. index
if ( Quantum.Server . Char.Players [ id ] ~= nil ) then
Quantum.Server . Char.Players [ id ] = nil
Quantum.Debug ( " Removed character ( " .. id .. " ) " )
end
end
function Quantum . Server . Char . GetCurrentCharacter ( pl )
if ( pl.character == nil ) then Quantum.Error ( tostring ( pl ) .. " doesn't have a character! Unable to get current character table. " ) end
return pl.character
end
local function setupCharacter ( pl , char )
pl.isloaded = true
pl.deathpos = nil
pl : Spawn ( )
pl : SetMaxHealth ( char.maxhealth )
pl : SetHealth ( char.health )
pl : SetModel ( char.model )
end
function Quantum . Server . Char . SetCurrentCharacter ( pl , index )
local id = pl : SteamID ( ) .. " ; " .. index
if ( Quantum.Server . Char.Players [ id ] ) then
pl.character = Quantum.Server . Char.Players [ id ]
pl.charindex = index
setupCharacter ( pl , pl.character )
return pl.character
else
Quantum.Error ( " Unable to set " .. tostring ( pl ) .. " character ( " .. id .. " ). Character not found! " )
return nil
end
end
function Quantum . Server . Char . GetPlayerChars ( pl )
local chars = { }
local strtbl = { }
for id , char in pairs ( Quantum.Server . Char.Players ) do
strtbl = string.Split ( id , " ; " )
if ( strtbl [ 1 ] == pl : SteamID ( ) ) then chars [ id ] = char end
end
return chars
end
function Quantum . Server . Char . GetCharCount ( pl )
return table.Count ( Quantum.Server . Char.GetPlayerChars ( pl ) ) || 0
end
function Quantum . Server . Char . getBasicCharInfo ( char )
return {
name = char.name ,
model = char.model ,
class = char.class . Name ,
job = char.jobs [ 1 ] ,
money = char.money
}
end
function Quantum . Server . Char . GetPlayerChars_cl ( pl )
local chars = { }
local count = 0
for id , char in pairs ( Quantum.Server . Char.GetPlayerChars ( pl ) ) do
count = count + 1
chars [ count ] = Quantum.Server . Char.getBasicCharInfo ( char )
end
return chars
end
function Quantum . Server . Char . GetInventory ( char )
return char.inventory
end
function Quantum . Server . Char . GetInventory_cl ( char )
local inv = Quantum.Server . Char.GetInventory ( char )
local returninv = { }
for i , item in pairs ( inv ) do returninv [ i ] = { id = item.id , amount = item.amount } end
return returninv
end