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@ -19,6 +19,7 @@ local errorMdl = "models/player.mdl" |
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function menu.open( dt ) |
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local items = dt.cont.items |
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PrintTable(dt) |
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if( !f ) then |
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Quantum.Client.IsInMenu = true |
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@ -48,11 +49,6 @@ function menu.open( dt ) |
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bar.Paint = function( self ) theme.blurpanel( self ) end |
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bar.DoClick = function( self ) f:Close() end |
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f.pages = { |
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inventory = { title = "Inventory" }, |
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info = { title = "Character Information" } |
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} |
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-- Inventory button -- |
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title = vgui.Create( "DLabel", bar ) |
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title:SetText( "Inventory" ) |
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@ -66,12 +62,25 @@ function menu.open( dt ) |
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title.w, title.h = title:GetSize() |
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title:SetPos( bar.w/2 - title.w/2, bar.h/2 - title.h/2 ) |
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---- Character view ---- |
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local char = vgui.Create( "DModelPanel", f ) |
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char:SetSize( 500, 500 ) |
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--char:SetModel( dt.cont.char.model ) ------------FIX THIS |
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char:SetSize( 550 * resScale, f.h - bar.h ) |
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char.w, char.h = char:GetSize() |
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char:SetPos( 0, bar.h ) |
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char.x, char.y = char:GetPos() |
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char:SetFOV( 25 ) |
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char:SetModel( dt.cont.char.model || errorMdl ) |
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char:SetDirectionalLight( BOX_FRONT, Color( 116, 205, 255 ) ) |
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local ent = char.Entity |
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local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) ) |
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eyepos:Add( Vector( 40, 0, -15 ) ) |
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char:SetCamPos( eyepos + Vector( 40, -5, 2 ) ) |
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char:SetLookAt( eyepos ) |
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ent:SetEyeTarget( eyepos + Vector( 40, -5, 2 ) ) |
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function char:LayoutEntity( Entity ) return end |
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---- TEMPORARY: REMOVE WHEN THE MENU IS DONE ---- |
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local close = vgui.Create( "DButton", f ) |
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close:SetText( "DEV CLOSE" ) |
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@ -80,6 +89,67 @@ function menu.open( dt ) |
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close:SetPos( 0, f.h - close.h ) |
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close.DoClick = function( self ) f:Close() end |
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---- Inventory panel ---- |
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local inv = vgui.Create( "DPanel", f ) -- section for all of the item panels |
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inv:SetSize( f.w - char.w, f.h - bar.h ) |
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inv.w, inv.h = inv:GetSize() |
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inv:SetPos( char.w, bar.h ) |
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inv.Paint = function( self, w, h ) |
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surface.SetDrawColor( 0, 0, 0, 0 ) |
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surface.DrawRect( 0, 0, w, h ) |
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end |
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local itemWidth, itemHeight = 70 * resScale, 70 * resScale |
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local maxW, maxH = Quantum.Inventory.Width, Quantum.Inventory.Height |
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local itempanels = {} |
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local count = 0 |
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local xbasepos, ybasepos = 0, 0 |
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local xintervall, yintervall = itemWidth + padding/2, itemHeight + padding/2 |
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local xpos, ypos = 0, 0 |
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local rows = 0 |
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local itemframe = vgui.Create( "DPanel", inv ) -- container for all of the item panels |
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itemframe:SetSize( inv:GetSize() ) |
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itemframe:SetPos( 0, 0 ) |
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itemframe.Paint = function( self, w, h ) |
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surface.SetDrawColor( 0, 0, 0, 10 ) |
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surface.DrawRect( 0, 0, w, h ) |
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end |
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for ii=1, maxW * maxH, 1 do -- create all of the item panels |
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if( ii != 1 ) then count = count + 1 end |
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itempanels[ii] = vgui.Create( "DPanel", itemframe ) |
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itempanels[ii]:SetSize( itemWidth, itemHeight ) |
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if( count >= maxW ) then |
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ypos = ypos + yintervall |
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xpos = xbasepos |
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count = 0 |
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rows = rows + 1 |
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else |
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if( count != 0 ) then |
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xpos = xpos + xintervall |
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else |
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xpos = 0 |
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end |
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end |
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itempanels[ii]:SetPos( xpos, ypos ) |
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itempanels[ii].x, itempanels[ii].y = itempanels[ii]:GetPos() |
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itempanels[ii].Paint = function( self ) |
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theme.itempanel( self ) |
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end |
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end |
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-- get the width and height of all of the items |
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local iwidth, iheight = (itempanels[maxW].x - xbasepos) + itemWidth, (itempanels[#itempanels].y - ybasepos) + itemHeight |
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itemframe:SetSize( iwidth, iheight ) -- set the frames dimensions to all of the items dimensions combined. |
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itemframe.w, itemframe.h = itemframe:GetSize() |
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itemframe:SetPos( inv.w/2 - itemframe.w/2, inv.h/2 - itemframe.h/2 ) -- center the item panels |
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end |
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end |
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