Major progress on inventory system

master
AlmTech Software 5 years ago
parent 4890d4e08a
commit a8cc0ffd9f
  1. 2
      gamemode/engine/core/sh_player_binds.lua
  2. 12
      gamemode/engine/derma/lib/cl_menu_theme.lua
  3. 86
      gamemode/engine/derma/menus/menu_charinfo.lua
  4. 4
      gamemode/engine/lib/server/sv_character.lua
  5. 4
      gamemode/engine/lib/server/sv_inventory.lua
  6. 5
      gamemode/settings/sh_settings.lua
  7. 5
      gamemode/settings/sv_settings.lua

@ -13,7 +13,7 @@ if SERVER then
Quantum.Net.OpenMenu( pl, "main", { chars = Quantum.Server.Char.GetPlayerChars_cl( pl ), resume = true } )
end,
["charinfo"] = function( pl )
Quantum.Net.OpenMenu( pl, "charinfo", {} )
Quantum.Net.OpenMenu( pl, "charinfo", { char = Quantum.Server.Char.getBasicCharInfo( Quantum.Server.Char.GetCurrentCharacter( pl ) ) } )
end
}

@ -135,4 +135,16 @@ function theme.pagetitle( b )
surface.DrawRect( 0, 0, w, h )
end
function theme.itempanel( p )
local w, h = p:GetSize()
surface.SetDrawColor( 0, 0, 0, 120 )
surface.DrawRect( 0, 0, w, h )
if( p:IsHovered() ) then
theme.borderpanel( p, Color( 116, 185, 255, 90 ) )
else
theme.borderpanel( p, Color( 255, 255, 255, 150 ) )
end
end
return theme

@ -19,6 +19,7 @@ local errorMdl = "models/player.mdl"
function menu.open( dt )
local items = dt.cont.items
PrintTable(dt)
if( !f ) then
Quantum.Client.IsInMenu = true
@ -48,11 +49,6 @@ function menu.open( dt )
bar.Paint = function( self ) theme.blurpanel( self ) end
bar.DoClick = function( self ) f:Close() end
f.pages = {
inventory = { title = "Inventory" },
info = { title = "Character Information" }
}
-- Inventory button --
title = vgui.Create( "DLabel", bar )
title:SetText( "Inventory" )
@ -66,12 +62,25 @@ function menu.open( dt )
title.w, title.h = title:GetSize()
title:SetPos( bar.w/2 - title.w/2, bar.h/2 - title.h/2 )
---- Character view ----
local char = vgui.Create( "DModelPanel", f )
char:SetSize( 500, 500 )
--char:SetModel( dt.cont.char.model ) ------------FIX THIS
char:SetSize( 550 * resScale, f.h - bar.h )
char.w, char.h = char:GetSize()
char:SetPos( 0, bar.h )
char.x, char.y = char:GetPos()
char:SetFOV( 25 )
char:SetModel( dt.cont.char.model || errorMdl )
char:SetDirectionalLight( BOX_FRONT, Color( 116, 205, 255 ) )
local ent = char.Entity
local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) )
eyepos:Add( Vector( 40, 0, -15 ) )
char:SetCamPos( eyepos + Vector( 40, -5, 2 ) )
char:SetLookAt( eyepos )
ent:SetEyeTarget( eyepos + Vector( 40, -5, 2 ) )
function char:LayoutEntity( Entity ) return end
---- TEMPORARY: REMOVE WHEN THE MENU IS DONE ----
local close = vgui.Create( "DButton", f )
close:SetText( "DEV CLOSE" )
@ -80,6 +89,67 @@ function menu.open( dt )
close:SetPos( 0, f.h - close.h )
close.DoClick = function( self ) f:Close() end
---- Inventory panel ----
local inv = vgui.Create( "DPanel", f ) -- section for all of the item panels
inv:SetSize( f.w - char.w, f.h - bar.h )
inv.w, inv.h = inv:GetSize()
inv:SetPos( char.w, bar.h )
inv.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 0 )
surface.DrawRect( 0, 0, w, h )
end
local itemWidth, itemHeight = 70 * resScale, 70 * resScale
local maxW, maxH = Quantum.Inventory.Width, Quantum.Inventory.Height
local itempanels = {}
local count = 0
local xbasepos, ybasepos = 0, 0
local xintervall, yintervall = itemWidth + padding/2, itemHeight + padding/2
local xpos, ypos = 0, 0
local rows = 0
local itemframe = vgui.Create( "DPanel", inv ) -- container for all of the item panels
itemframe:SetSize( inv:GetSize() )
itemframe:SetPos( 0, 0 )
itemframe.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 10 )
surface.DrawRect( 0, 0, w, h )
end
for ii=1, maxW * maxH, 1 do -- create all of the item panels
if( ii != 1 ) then count = count + 1 end
itempanels[ii] = vgui.Create( "DPanel", itemframe )
itempanels[ii]:SetSize( itemWidth, itemHeight )
if( count >= maxW ) then
ypos = ypos + yintervall
xpos = xbasepos
count = 0
rows = rows + 1
else
if( count != 0 ) then
xpos = xpos + xintervall
else
xpos = 0
end
end
itempanels[ii]:SetPos( xpos, ypos )
itempanels[ii].x, itempanels[ii].y = itempanels[ii]:GetPos()
itempanels[ii].Paint = function( self )
theme.itempanel( self )
end
end
-- get the width and height of all of the items
local iwidth, iheight = (itempanels[maxW].x - xbasepos) + itemWidth, (itempanels[#itempanels].y - ybasepos) + itemHeight
itemframe:SetSize( iwidth, iheight ) -- set the frames dimensions to all of the items dimensions combined.
itemframe.w, itemframe.h = itemframe:GetSize()
itemframe:SetPos( inv.w/2 - itemframe.w/2, inv.h/2 - itemframe.h/2 ) -- center the item panels
end
end

@ -94,7 +94,7 @@ function Quantum.Server.Char.GetCharCount( pl )
return table.Count( Quantum.Server.Char.GetPlayerChars( pl ) ) || 0
end
local function getBasicCharInfo( char )
function Quantum.Server.Char.getBasicCharInfo( char )
return {
name = char.name,
model = char.model,
@ -108,7 +108,7 @@ function Quantum.Server.Char.GetPlayerChars_cl( pl )
local count = 0
for id, char in pairs( Quantum.Server.Char.GetPlayerChars( pl ) ) do
count = count + 1
chars[count] = getBasicCharInfo( char )
chars[count] = Quantum.Server.Char.getBasicCharInfo( char )
end
return chars
end

@ -10,12 +10,12 @@ Quantum.Server.Inventory = {}
function Quantum.Server.Inventory.Create( char )
char.inventory = {}
for i = 1, Quantum.Server.Settings.Inventory.Width do
for i = 1, Quantum.Inventory.Width do
char.inventory[i] = {}
end
for h, v in pairs( char.inventory ) do
for w = 1, Quantum.Server.Settings.Inventory.Height do
for w = 1, Quantum.Inventory.Height do
char.inventory[h][w] = 0
end
end

@ -12,6 +12,11 @@ Quantum.ServerTitle = "Electron Networks: CityRP"
Quantum.DiscordInvite = "https://discord.gg/heUJB4B"
Quantum.WorkshopLink = "https://steamcommunity.com/sharedfiles/filedetails/?id=1842234130"
Quantum.Inventory = {
Height = 12, -- NOTE: MAX HEIGHT=12
Width = 18 -- NOTE: MAX WIDTH=18
}
Quantum.Models = {
NPC = {},
Player = {

@ -13,11 +13,6 @@ Quantum.Server.Settings.MaxHealth = 100
Quantum.Server.Settings.StarterMoney = 0
Quantum.Server.Settings.Inventory = {
Height = 5,
Width = 5
}
Quantum.Server.Settings.InitSpawnLocation = {
pos = Vector( 5054.682617, 3152.809326, 168.031250 ),
ang = Angle( 3.009660, 89.639153, 0.000000 )

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