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@ -2,8 +2,45 @@ |
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import pygame |
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import pygame |
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W, H = 500, 500 |
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ITER = 5 |
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class Point: |
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def __init__(self, x, y): |
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self.x = x |
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self.y = y |
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def square(self): |
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self.x = self.x**2 - self.y**2 |
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self.y = 2*self.x*self.y |
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def add(self, p2): |
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self.x += p2.x |
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self.y += p2.y |
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def mandel(n: int, c: Point): |
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if n == 0: |
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return Point(0, 0) |
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else: |
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newp = mandel(n-1, c) |
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newp.square() |
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newp.add(c) |
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return newp |
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print("Plotting...") |
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plots = {} |
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for x in range(0, W): |
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for y in range(0, H): |
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print(f"{x=} {y=}", end="\r") |
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z = mandel(ITER, Point(x - W/2, y - H/2)) |
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plots[(x,y)] = (0, 0, 0) if z.x < 2 else (255, 255, 255) |
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print("Init render") |
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pygame.init() |
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pygame.init() |
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window = pygame.display.set_mode( (1600, 900) ) |
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window = pygame.display.set_mode( (W, H) ) |
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run = True |
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run = True |
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while run: |
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while run: |
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@ -13,12 +50,12 @@ while run: |
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window.fill(0) |
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window.fill(0) |
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space = pygame.Rect(window.get_rect().center, (0, 0)).inflate(*([min(window.get_size())//2]*2)) |
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for x in range(space.width): |
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for coord in plots: |
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y = 2*x |
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x, y = coord |
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col = (255, 255, 255) |
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col = plots[coord] |
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window.set_at((space.left + x, space.bottom - y), col) |
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window.set_at(coord, col) |
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pygame.display.flip() |
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pygame.display.flip() |
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