master
E. Almqvist 3 years ago
parent e0e8a69a9b
commit a58e8a1b42
  1. 10
      mas/fractals/mandel/src/main.rs
  2. 32
      mas/fractals/mandel/src/mandel.rs

@ -14,8 +14,8 @@ fn main() {
println!("{} {}", width, height);
*/
let (width, height) = (640, 480);
let (xr, yr) = ([-320, 320], [-240, 240]);
let depth = 500;
let (xr, yr) = ([0, 320], [0, 240]);
let depth = 100;
let (window, ctx, vid_sys) = render::create_window("Mandelbrot set", width, height);
@ -28,14 +28,12 @@ fn main() {
println!("Init mandel render");
for dx in xr[0]..xr[1] {
for dy in yr[0]..yr[1] {
let col: Color = mandel::get_point_color(width.try_into().unwrap(),
height.try_into().unwrap(),
dx, dy, depth);
let col: Color = mandel::get_point_color(dx, dy, depth);
//println!("{}:{} {:?}", dx, dy, col);
render::set_pixel(&mut canvas, dx, dy, col);
canvas.present();
}
}
canvas.present();
println!("Post mandel render");
let mut event_pump = ctx.event_pump().unwrap();

@ -1,4 +1,4 @@
use num::complex::Complex;
use num::complex::Complex64;
use sdl2::pixels::Color;
/*
@ -16,34 +16,24 @@ impl Color {
}
*/
fn mandel(n: u64, c: Complex<f64>) -> Complex<f64> {
fn mandel(n: u64, c: Complex64) -> Complex64 {
if n == 0 {
return Complex::new(0.0, 0.0);
return Complex64::new(0.0, 0.0);
} else {
let mut new_z = mandel(n-1, c);
new_z = new_z.powu(2);
new_z += c;
return new_z;
return mandel(n-1, c).norm() + c;
}
}
pub fn get_point_color(w: i32, h: i32, x: i32, y: i32, depth: u64) -> Color {
let c = Complex::<f64>::new((x + w/2).into(), (y + w/2).into());
pub fn get_point_color(x: i32, y: i32, depth: u64) -> Color {
let c = Complex64::new(x.into(), y.into());
let mut z = mandel(depth, c);
let mut norm = z.norm();
println!("\rNorm: {:?}", norm);
let mut norm = z.re*z.re + z.im*z.im;
if norm < 2.0 {
println!("{:?} {:?} < 2?", z, norm);
if norm < 4.0 {
return Color::RGB(0, 0, 0);
} else {
return Color::RGB(255, 25, 25);
}
}
pub fn generate_points(from_x: i32, to_x: i32, from_y: i32, to_y: i32, depth: u64) {
for x in from_x..to_x {
for y in from_y..to_y {
println!("{:?}", get_point_color(200, 200, x, y, depth));
}
return Color::RGB(25, 25, 25);
}
}

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