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@ -1,4 +1,4 @@ |
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use num::complex::Complex; |
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use num::complex::Complex64; |
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use sdl2::pixels::Color; |
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/* |
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@ -16,34 +16,24 @@ impl Color { |
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} |
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*/ |
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fn mandel(n: u64, c: Complex<f64>) -> Complex<f64> { |
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fn mandel(n: u64, c: Complex64) -> Complex64 { |
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if n == 0 { |
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return Complex::new(0.0, 0.0); |
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return Complex64::new(0.0, 0.0); |
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} else { |
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let mut new_z = mandel(n-1, c); |
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new_z = new_z.powu(2); |
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new_z += c; |
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return new_z; |
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return mandel(n-1, c).norm() + c; |
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} |
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} |
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pub fn get_point_color(w: i32, h: i32, x: i32, y: i32, depth: u64) -> Color { |
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let c = Complex::<f64>::new((x + w/2).into(), (y + w/2).into()); |
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pub fn get_point_color(x: i32, y: i32, depth: u64) -> Color { |
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let c = Complex64::new(x.into(), y.into()); |
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let mut z = mandel(depth, c); |
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let mut norm = z.norm(); |
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println!("\rNorm: {:?}", norm); |
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let mut norm = z.re*z.re + z.im*z.im; |
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println!("{:?} {:?} < 2?", z, norm); |
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if norm < 2.0 { |
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if norm < 4.0 { |
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return Color::RGB(0, 0, 0); |
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} else { |
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return Color::RGB(255, 25, 25); |
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} |
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} |
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pub fn generate_points(from_x: i32, to_x: i32, from_y: i32, to_y: i32, depth: u64) { |
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for x in from_x..to_x { |
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for y in from_y..to_y { |
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println!("{:?}", get_point_color(200, 200, x, y, depth)); |
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} |
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return Color::RGB(25, 25, 25); |
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} |
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} |
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