commit
9e96d4735c
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GEM |
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remote: https://rubygems.org/ |
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specs: |
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gosu (1.2.0) |
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|
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PLATFORMS |
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x86_64-linux |
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|
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DEPENDENCIES |
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gosu |
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|
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BUNDLED WITH |
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2.2.26 |
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#!/usr/bin/ruby -w |
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require "gosu" |
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load "physobj.rb" |
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class Window < Gosu::Window |
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attr_accessor :caption, :physobjs |
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attr_reader :width, :height |
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def initialize(title, width, height, physobjs = []) |
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super width, height |
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@width, @height = width, height |
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self.caption = "#{title}| #{width}x#{height}" |
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@physobjs = physobjs |
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end |
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def update |
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@physobjs.each do |obj| |
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obj.physics |
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end |
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end |
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def draw |
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@physobjs.each do |obj| |
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obj.render |
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end |
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end |
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end |
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window = Window.new("Physics!", 1600, 900) |
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planet = PhysCube.new(window, 16, 16, 0xff_aaffaa) |
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cube = PhysCube.new(window, 8, 8) |
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cube.accel = Vector[0, 0.1] |
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cube.vel = Vector[0.01, 0] |
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window.physobjs << cube |
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window.show |
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require "matrix" |
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class PhysObj |
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attr_accessor :world, :pos, :vel, :accel, :x, :y |
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def initialize(world) |
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@world = world |
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@pos = Vector.zero(2) |
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@vel = Vector.zero(2) |
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@accel = Vector.zero(2) |
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@x, @y = 0, 0 |
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end |
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def tick |
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if( @accel.magnitude != 0 ) then |
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@vel += @accel |
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end |
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if( @vel.magnitude != 0 ) then |
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@pos += @vel |
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end |
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@x, @y = @pos[0], @pos[1] |
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end |
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end |
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class PhysCube < PhysObj |
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attr_reader :width, :height |
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def initialize(world, width, height, color=0xff_ffffff, ela=-0.8) |
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super world |
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@width, @height = width, height |
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@color = Gosu::Color.argb(color) |
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@ela = ela |
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end |
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def draw_vector(vec, scale=0.1, color=0xaf_ffaaaa) |
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clr = Gosu::Color.argb(color) |
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dx, dy = vec[0], vec[1] |
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xx, yy = @x + @width/2, @y + @height/2 |
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Gosu.draw_line(xx, yy, clr, (xx + dx).round(1) * scale, (yy + dy).round(1) * scale, clr) |
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puts("#{dx} #{dy} #{[xx - (xx + dx), yy - (yy + dy)]}") |
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end |
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def render |
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x, y = self.pos[0], self.pos[1] |
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Gosu.draw_quad(x, y, @color, x + self.width, y, @color, x, y + self.height, @color, x + self.width, y + self.height, @color) |
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self.draw_vector(@accel, 10, 0xff_00ff00) |
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end |
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def physics |
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self.tick |
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x, y = self.pos[0], self.pos[1] |
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x_max = world.width - self.width |
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y_max = world.height - self.height |
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if( x > x_max ) then self.pos[0] = x_max end |
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if( y > y_max ) then self.pos[1] = y_max end |
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end |
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end |
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