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#!/usr/bin/ruby -w
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require "gosu"
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load "physobj.rb"
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class Window < Gosu::Window
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attr_accessor :caption, :physobjs, :planets
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attr_reader :width, :height
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def initialize(title, width, height, physobjs = [], planets = [])
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super width, height
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@width, @height = width, height
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self.caption = "#{title}| #{width}x#{height}"
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@physobjs = physobjs
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@planets = planets
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end
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def update
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@physobjs.each do |obj|
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obj.physics
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end
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@planets.each do |planet|
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planet.orbit(@physobjs)
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end
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end
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def draw
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@physobjs.each do |obj|
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obj.render
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obj.draw_vector(obj.vel, 10)
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obj.draw_vector(obj.accel, 500, 0xff_aaffaa)
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obj.render_path
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end
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@planets.each do |planet|
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planet.render
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end
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end
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end
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window = Window.new("Physics!", 1600, 900)
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planet = Planet.new("Earth", window, 0xff_aaffaa, 0.0001)
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planet.pos = Vector[800, 450]
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cube = PhysCube.new("Cube", window, 8, 8)
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cube.pos = Vector[800, 450 + 100]
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cube.vel = Vector[4, 0]
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cube2 = PhysCube.new("Cube2", window, 8, 8)
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cube2.pos = Vector[800, 450]
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cube2.vel = Vector[5, 0]
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planet.orbit([cube, cube2])
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window.planets << planet
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window.physobjs << cube
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window.physobjs << cube2
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window.show
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