Hohmann Miner, a sandbox physics game where you mine stuff.
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#!/usr/bin/ruby -w
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require "gosu"
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load "physobj.rb"
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class Window < Gosu::Window
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attr_accessor :caption, :physobjs
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attr_reader :width, :height
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def initialize(title, width, height, physobjs = [])
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super width, height
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@width, @height = width, height
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self.caption = "#{title}| #{width}x#{height}"
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@physobjs = physobjs
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end
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def update
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@physobjs.each do |obj|
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obj.physics
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end
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end
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def draw
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@physobjs.each do |obj|
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obj.render
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end
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end
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end
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window = Window.new("Physics!", 1600, 900)
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planet = PhysCube.new(window, 16, 16, 0xff_aaffaa)
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planet.pos = Vector[800, 450]
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cube = PhysCube.new(window, 8, 8)
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cube.accel = planet.pos * 0.001
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cube.vel = Vector[2, 0]
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window.physobjs << planet
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window.physobjs << cube
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window.show
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