Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/app.rb

43 lines
748 B

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#!/usr/bin/ruby -w
require "gosu"
load "physobj.rb"
class Window < Gosu::Window
attr_accessor :caption, :physobjs
attr_reader :width, :height
def initialize(title, width, height, physobjs = [])
super width, height
@width, @height = width, height
self.caption = "#{title}| #{width}x#{height}"
@physobjs = physobjs
end
def update
@physobjs.each do |obj|
obj.physics
end
end
def draw
@physobjs.each do |obj|
obj.render
end
end
end
window = Window.new("Physics!", 1600, 900)
planet = PhysCube.new(window, 16, 16, 0xff_aaffaa)
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planet.pos = Vector[800, 450]
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cube = PhysCube.new(window, 8, 8)
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cube.accel = planet.pos * 0.001
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cube.vel = Vector[2, 0]
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window.physobjs << planet
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window.physobjs << cube
window.show