Elias Almqvist 2 years ago
parent 99e57ec654
commit f6354c5a7d
  1. 11
      headers/window.hpp
  2. 4
      src/controller.cpp
  3. 10
      src/main.cpp
  4. 9
      src/window.cpp

@ -1,17 +1,18 @@
#pragma once
// #include "renderer.hpp"
#include <glad/glad.h>
#include "GLFW/glfw3.h"
// Default window dimensions
#define D_WINDOW_TITLE "Euclid Engine"
// #define D_WINDOW_WIDTH 640
// #define D_WINDOW_HEIGHT 480
#define D_WINDOW_WIDTH 1920
#define D_WINDOW_HEIGHT 1080
#define D_WINDOW_WIDTH 640
#define D_WINDOW_HEIGHT 480
class Window {
public:
GLFWwindow* win;
// Renderer::Camera cam;
Window(const char* title);
Window(const char* title, unsigned int w, unsigned int h);
@ -21,12 +22,12 @@ class Window {
unsigned int width() { return _width; } // getters and dumb and
unsigned int height() { return _height; } // cpp should have readonly fields...
void updateSize(int w, int h);
private:
const char* _title = D_WINDOW_TITLE;
unsigned int _width = D_WINDOW_WIDTH;
unsigned int _height = D_WINDOW_HEIGHT;
void updateSize();
void setWidth(unsigned int w) { _width = w; }
void setHeight(unsigned int h) { _height = h; }
};

@ -6,6 +6,8 @@
#include <cmath>
#include <cstdio>
// TODO: move file into examples
void Controller::processMouseInput(float deltaTime) {
double x, y;
glfwGetCursorPos(window->win, &x, &y);
@ -41,7 +43,7 @@ void Controller::processMouseInput(float deltaTime) {
updateCameraTransforms();
printf("%f %f %f (pitch: %f yaw: %f)\n", position.x, position.y, position.z, pitch, yaw);
// printf("%f %f %f (pitch: %f yaw: %f)\n", position.x, position.y, position.z, pitch, yaw);
}
void Controller::processInput(float deltaTime) {

@ -102,8 +102,12 @@ std::vector<unsigned int> indices({
11, 12, 13,
});
void framebuffer_size_callback(GLFWwindow* win, int w, int h) {
glViewport(0, 0, w, h);
// Window for the game
Window win("Euclid Engine: Demo");
void framebuffer_size_callback(GLFWwindow* glfwWindow, int w, int h) {
win.updateSize(w, h);
}
void processInput(GLFWwindow *win) {
@ -114,7 +118,7 @@ void processInput(GLFWwindow *win) {
}
int main() {
Window win("Euclid Engine: Demo");
// Spawn window
win.spawn();
if ( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) ) {

@ -1,5 +1,6 @@
#include "window.hpp"
#include "GLFW/glfw3.h"
#include <GL/gl.h>
#include <cstdlib>
#include <stdio.h>
@ -29,9 +30,11 @@ void Window::spawn() {
glfwMakeContextCurrent(win);
}
void Window::updateSize() {
int w, h;
glfwGetWindowSize(win, &w, &h);
void Window::updateSize(int w, int h) {
// int w, h;
// glfwGetWindowSize(win, &w, &h);
_width = w;
_height = h;
glViewport(0, 0, w, h);
printf("New size: %i %i\n", w, h);
}

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