Scene testing

pull/4/head
E. Almqvist 2 years ago
parent 015d459e35
commit efc205acb5
  1. 8
      src/main.cpp

@ -157,7 +157,7 @@ int main() {
Renderer::TexturedObject ro2(verts, indices);
ro2.setPosition(glm::vec3(0.5f, 0.0, -8.0f));
ro2.setTexture("assets/textures/meep.jpg");
ro2.setTexture("assets/textures/meep.jpg"); // TODO: fix texture bug
ro.setTexture(RUSTY_METAL_TEXTURE);
scene.spawnObject(&ro);
@ -174,12 +174,12 @@ int main() {
float gVal = sin(time);
// Move the camera left and right
scene.camera.setRotation(glm::vec3(0.0f, 5.0f, 0.0f));
scene.camera.translate(glm::vec3(0.0f, 0.0f, 0.02f + gVal/100.0f));
scene.camera.setRotation(glm::vec3(gVal * 5, 5.0f * gVal, gVal * 10.0f));
// scene.camera.translate(glm::vec3(0.0f, 0.0f, 0.02f + gVal/100.0f));
// Move the objects & stuff
float rotang = time;
ro.translate(glm::vec3(0.0f, 0.0f, -0.021f));
ro.rotate(glm::vec3(0.0f, 0.0f, gVal));
// Render new frame
scene.render();

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