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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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float verts[] = {
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-0.5f, -0.5f, 0.0f,
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0.5f, -0.5f, 0.0f,
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0.0f, 0.5f, 0.0f
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};
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void framebuffer_size_callback(GLFWwindow* win, int w, int h) {
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glViewport(0, 0, w, h);
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}
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void processInput(GLFWwindow *win) {
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int action = glfwGetKey(win, GLFW_KEY_ESCAPE);
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if (action == GLFW_PRESS) {
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glfwSetWindowShouldClose(win, true);
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}
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}
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void renderCallback(GLFWwindow *win) {
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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unsigned int VBO;
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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}
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int main() {
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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GLFWwindow* win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Hohmann", NULL, NULL);
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if (win == NULL) {
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printf("Failed to create a window.");
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glfwTerminate();
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return 1;
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}
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glfwMakeContextCurrent(win);
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if ( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) ) {
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printf("Failed to init GLAD.");
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return 1;
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}
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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glfwSetFramebufferSizeCallback(win, framebuffer_size_callback);
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while (!glfwWindowShouldClose(win)) {
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// Handle input
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processInput(win);
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// rendering
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renderCallback(win);
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// glfw
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glfwSwapBuffers(win);
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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