#include #include #include #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480 float verts[] = { -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f }; void framebuffer_size_callback(GLFWwindow* win, int w, int h) { glViewport(0, 0, w, h); } void processInput(GLFWwindow *win) { int action = glfwGetKey(win, GLFW_KEY_ESCAPE); if (action == GLFW_PRESS) { glfwSetWindowShouldClose(win, true); } } void renderCallback(GLFWwindow *win) { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); unsigned int VBO; glGenBuffers(1, &VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO); } int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow* win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Hohmann", NULL, NULL); if (win == NULL) { printf("Failed to create a window."); glfwTerminate(); return 1; } glfwMakeContextCurrent(win); if ( !gladLoadGLLoader((GLADloadproc)glfwGetProcAddress) ) { printf("Failed to init GLAD."); return 1; } glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); glfwSetFramebufferSizeCallback(win, framebuffer_size_callback); while (!glfwWindowShouldClose(win)) { // Handle input processInput(win); // rendering renderCallback(win); // glfw glfwSwapBuffers(win); glfwPollEvents(); } glfwTerminate(); return 0; }