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57 lines
1.6 KiB
57 lines
1.6 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local intro = {}
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local scenes = {
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["rp_truenorth_v1a_livin"] = {
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[1] = {
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fov = 80,
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velocity = 10,
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pos1 = Vector(6879, 4135, 72),
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pos2 = Vector(8760, 2740, 86),
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ang1 = Angle(7, 122, 0),
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ang2 = Angle(1, -104, 0)
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},
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[2] = {
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fov = 60,
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velocity = 8,
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pos1 = Vector( 8917, 2194, 83 ),
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pos2 = Vector( 8312, 2265, 83 ),
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ang1 = Angle( 2, -123, 0 ),
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ang2 = Angle( 3, -41, 0 )
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}
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}
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}
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function intro.open( dt )
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local chars = dt.cont
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local resScale = Quantum.Client.ResolutionScale
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local sw, sh = ScrW(), ScrH()
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local padding = 10 * resScale
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local padding_s = 4 * resScale
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if( !f ) then
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Quantum.Client.IsInMenu = true -- hide the hud
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local f = vgui.Create( "DFrame" )
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f:SetSize( sw, sh )
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f:SetTitle( "Cinematic Intro Test" )
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f.Paint = function( self ) end
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f:SetDraggable( false )
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f:MakePopup()
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function f:OnClose()
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Quantum.Client.IsInMenu = false
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Quantum.Client.Cam.Stop() -- stop the cinematic
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end
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Quantum.Client.Cam.Start( scenes[game.GetMap()], false ) -- start the cinematic
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end
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end
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return intro |