Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_intro.lua

57 lines
1.6 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local intro = {}
local scenes = {
["rp_truenorth_v1a_livin"] = {
[1] = {
fov = 80,
velocity = 10,
pos1 = Vector(6879, 4135, 72),
pos2 = Vector(8760, 2740, 86),
ang1 = Angle(7, 122, 0),
ang2 = Angle(1, -104, 0)
},
[2] = {
fov = 60,
velocity = 8,
pos1 = Vector( 8917, 2194, 83 ),
pos2 = Vector( 8312, 2265, 83 ),
ang1 = Angle( 2, -123, 0 ),
ang2 = Angle( 3, -41, 0 )
}
}
}
function intro.open( dt )
local chars = dt.cont
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
if( !f ) then
Quantum.Client.IsInMenu = true -- hide the hud
local f = vgui.Create( "DFrame" )
f:SetSize( sw, sh )
f:SetTitle( "Cinematic Intro Test" )
f.Paint = function( self ) end
f:SetDraggable( false )
f:MakePopup()
function f:OnClose()
Quantum.Client.IsInMenu = false
Quantum.Client.Cam.Stop() -- stop the cinematic
end
Quantum.Client.Cam.Start( scenes[game.GetMap()], false ) -- start the cinematic
end
end
return intro