Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/settings/sh_nodes.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local miningTools = { "tool_pickaxe" }
Quantum.Node.Create( "stone", {
name = "Stone",
model = "models/props/cs_militia/militiarock05.mdl",
toolids = miningTools,
give = {
{ item = "rock", amount = 1 },
{ item = "rock", amount = 2 }
},
giveprobability = 1/2,
health = 20,
respawn = 10
} )
Quantum.Node.Create( "bigstone", {
name = "Big Stone",
model = "models/props/cs_militia/militiarock03.mdl",
toolids = miningTools,
give = {
{ item = "rock", amount = 1 },
{ item = "rock", amount = 2 }
},
giveprobability = 3/4,
health = 20,
respawn = 10
} )