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67 lines
1.5 KiB
67 lines
1.5 KiB
-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Hands"
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SWEP.Slot = 0
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SWEP.SlotPos = 0
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SWEP.DrawAmmo = false
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SWEP.DrawCrosshair = false
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end
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SWEP.WorldModel = ""
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SWEP.UseHands = true
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = 0
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = ""
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SWEP.Primary.Delay = 0.25
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = 0
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SWEP.Secondary.Automatic = false
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SWEP.Secondary.Ammo = ""
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SWEP.Secondary.Delay = 0.25
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function SWEP:Initialize()
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if CLIENT || !IsValid(self:GetOwner()) then return true end
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self:SetHoldType( "normal" )
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end
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function SWEP:Deploy()
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--self:GetOwner():DrawWorldModel( false )
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return true
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end
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function SWEP:Holster()
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return true
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end
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function SWEP:PreDrawViewModel()
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return true
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end
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function SWEP:PrimaryAttack()
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if SERVER then
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local ent = self:GetOwner():GetEyeTraceNoCursor().Entity
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if( IsValid( ent ) && ent:GetPos():Distance( self:GetOwner():GetPos() ) < 100 ) then
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if ( ent:IsPlayerHolding() ) then return end
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self:GetOwner():PickupObject( ent )
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end
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end
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return false
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end
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function SWEP:SecondaryAttack()
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return false
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end
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function SWEP:Reload()
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return false
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end |